Dear brothers!
I'm working on some sort of hero defence, where creeps keep spawning, and aim for the "goal" at the other end of the long road.
I'm sure some of you are known to the case, where the spawned creeps(neutral hostile) returns to their original spawnpoint after leaving their...
(Okay, so I've been mapping for quite a while and have finally decided to come here, trying to be a little active. Hello everyone, I'm TBear and this is my first post)
I'm currently working on a "Tug-of-War"-like map:
This is my current code for ordering the spawned ones to move from...