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  1. roXplosive

    Starcraft 2 Campaign Discussion (May contain spoilers)

    Overall i liked the campaign . It introduced a few tewaks every mission (lava flows , laser drill usage , zombie invasion etc.) but it was predictable in most if it's development . Also the last part of the protoss arc is amaizingly depressing (to me at least) . About what's being said about...
  2. roXplosive

    need hero ideas

    I can imagine how lame this is but i think Brother Laz made a great mod for Diablo 2 and the caster amazon would fit this map . Here are the ideas : Model : Sorceress Name : Blood Witch Default ability : Magic Missile throws a number of magic missiles that target random enemies in 600 AoE...
  3. roXplosive

    Double/Tripple/More Attack Spell

    The weaver's ability is based off orb of lightning . If you make an ability off orb of lighning and replace the ability casted when it procs "Item chain lightning" with an arrow effect like fire arrows , orb of anihilation when the ability triggers you will launch an adittional attack . The...
  4. roXplosive

    Starcraft 2 Campaign Discussion (May contain spoilers)

    Edit : editing fail . Guess i'll complete this new post instead Things i do not quite agree : - The last protoss campaign is too depressing . It would have been better as a cinematic - The best way to clear the infestation is using reapers and not helions when you receive helion tech -...
  5. roXplosive

    Starcraft 2 Campaign Discussion (May contain spoilers)

    I found the story not interesting enough . Compared to the previous games the storyline isn't great . It has great potential still but the "feel" is different . And the other fact is that your debriefings give so much intel to you . Let's see how i perceived the original starcraft : 1. Terran...
  6. roXplosive

    Immune to Slow

    I doubt licantrope cannot be slowed . Only that he is very fast . As far as i know Surge and Haste makes the unit's speed maximum regardless of slow effects . I think it is impossible to set a unit's minimum movement speed to a value using the warcraft 3 functions but i think you could add some...
  7. roXplosive

    Help with spell please

    He means adding a allies affected , enemies affected variables and 2 vectors of special effects that are to be removed .
  8. roXplosive

    Destroying Triggers

    I know the trigger is destroyed but the function that is running will continue execution until all it's instructions have been finished . You can issue a trigger disable action but the actions of that trigger will get carried out completely after the trigger disable because a trigger fires a...
  9. roXplosive

    Magic Resistances

    I have tested it a while ago and equipped a hero with Runed Bracers 33% magic resist and used a damage test spell on it . The damage received was 51% or something like that compared to 75% without bracers . So the bracers remove 33% of 75% == 25% damage . However i have not used more runed...
  10. roXplosive

    Custom Hero Line Wars - |Mod's Pick|

    Well i have once used a bash ability to place a buff on units and a damage detection trigger , made it debug the name of the damage source and I need to say the damage source of the bash is nonhero so you can avoid splashing it . And also why don't you use set udg_DamageSource =...
  11. roXplosive

    Issue with a custom spell.

    Do you want your spell in gui or jass? Because obtaining the end position of your hero should be pretty easy . As i understand you want to get to the enemy's back the position would be solely defined upon the enemy's facing direction .
  12. roXplosive

    Custom Hero Line Wars - |Mod's Pick|

    I would be interested in the triggering of Orb of Annihilation if you didn't use the blizzard ability . I'm just a beginner at mapmaking and was curious how did you pull it off .
  13. roXplosive

    Custom Hero Line Wars - |Mod's Pick|

    Well I like some builds (i found them strong) : -Storm Surge , Fast Learner , Typhoon , Displace/Debilitation/WebWard , Tidal Wave - old school aoe channeling stuff but haven't tried it up lately - The new passive skill that does multicast coupled with 2 of the following : Breathe fire , Quick...
  14. roXplosive

    Alternatives to Locust? Unselectable, but still...

    You can add it directly with the editor when editing a unit . If you need to add it in a trigger use the following custom text : call UnitAddAbility(yourunit,'Aloc') take care since 'Aloc' is case sensitive and represents a number it is different from 'aloc'
  15. roXplosive

    This trigger done in a better way?

    I know the level of a buff is only 1 or 0 so you can determine only the fact if a unit has or has not a buff . To determine the level of a buff for a unit you could : add the unit an ability based off channel that is not visible and set that ability's level to the desired buff level or use some...
  16. roXplosive

    Finding % of real - % math xD

    You can choose any form of a function defined as f:[2600..3700]->[0..100] that satisfied the equalities : f(2600)=100 and f(3700)=100 . I imagine you are seeking a linear function since they are the simplest and they vary ... of course linearly . so f(x)=a*x+b and thus we have some equations ...
  17. roXplosive

    What Class will you play if you had to choose now?

    I would definitely go on with the wizard class since it seems fun to play . I remembered how much i liked the regular static field/telekinesis/teleport in D2 . However the rest of the spells were kinda boring : shoot a missile , watch it explode and the enemy die ... Brother Laz made a great job...
  18. roXplosive

    Starting JASS

    I've just read this passage and i'm facepalming right now . I really don't get why Blizzard did structures this way since i know from programming (let's stick to C++) that an object is a data structure containing in order for each instance the member data as the type it is defined as and might...
  19. roXplosive

    Dota:Is it dying?

    Well you are right and there should be some buffups , like introducing an item with pasive Engineering Upgrades derived ability that replaces hero's abilities with the same abilities damage wise but lower cooldowns so that intelligence heroes still have a chance after 25 minute mark . And also...
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