Overall i liked the campaign . It introduced a few tewaks every mission (lava flows , laser drill usage , zombie invasion etc.) but it was predictable in most if it's development . Also the last part of the protoss arc is amaizingly depressing (to me at least) .
About what's being said about...
I can imagine how lame this is but i think Brother Laz made a great mod for Diablo 2 and the caster amazon would fit this map . Here are the ideas :
Model : Sorceress
Name : Blood Witch
Default ability : Magic Missile throws a number of magic missiles that target random enemies in 600 AoE...
The weaver's ability is based off orb of lightning . If you make an ability off orb of lighning and replace the ability casted when it procs "Item chain lightning" with an arrow effect like fire arrows , orb of anihilation when the ability triggers you will launch an adittional attack . The...
Edit : editing fail . Guess i'll complete this new post instead
Things i do not quite agree :
- The last protoss campaign is too depressing . It would have been better as a cinematic
- The best way to clear the infestation is using reapers and not helions when you receive helion tech
-...
I found the story not interesting enough . Compared to the previous games the storyline isn't great . It has great potential still but the "feel" is different . And the other fact is that your debriefings give so much intel to you . Let's see how i perceived the original starcraft :
1. Terran...
I doubt licantrope cannot be slowed . Only that he is very fast . As far as i know Surge and Haste makes the unit's speed maximum regardless of slow effects . I think it is impossible to set a unit's minimum movement speed to a value using the warcraft 3 functions but i think you could add some...
I know the trigger is destroyed but the function that is running will continue execution until all it's instructions have been finished . You can issue a trigger disable action but the actions of that trigger will get carried out completely after the trigger disable because a trigger fires a...
I have tested it a while ago and equipped a hero with Runed Bracers 33% magic resist and used a damage test spell on it . The damage received was 51% or something like that compared to 75% without bracers . So the bracers remove 33% of 75% == 25% damage . However i have not used more runed...
Well i have once used a bash ability to place a buff on units and a damage detection trigger , made it debug the name of the damage source and I need to say the damage source of the bash is nonhero so you can avoid splashing it . And also why don't you use
set udg_DamageSource =...
Do you want your spell in gui or jass? Because obtaining the end position of your hero should be pretty easy . As i understand you want to get to the enemy's back the position would be solely defined upon the enemy's facing direction .
I would be interested in the triggering of Orb of Annihilation if you didn't use the blizzard ability . I'm just a beginner at mapmaking and was curious how did you pull it off .
Well I like some builds (i found them strong) :
-Storm Surge , Fast Learner , Typhoon , Displace/Debilitation/WebWard , Tidal Wave - old school aoe channeling stuff but haven't tried it up lately
- The new passive skill that does multicast coupled with 2 of the following : Breathe fire , Quick...
You can add it directly with the editor when editing a unit . If you need to add it in a trigger use the following custom text :
call UnitAddAbility(yourunit,'Aloc')
take care since 'Aloc' is case sensitive and represents a number it is different from 'aloc'
I know the level of a buff is only 1 or 0 so you can determine only the fact if a unit has or has not a buff . To determine the level of a buff for a unit you could : add the unit an ability based off channel that is not visible and set that ability's level to the desired buff level or use some...
You can choose any form of a function defined as f:[2600..3700]->[0..100] that satisfied the equalities : f(2600)=100 and f(3700)=100 . I imagine you are seeking a linear function since they are the simplest and they vary ... of course linearly . so f(x)=a*x+b and thus we have some equations ...
I would definitely go on with the wizard class since it seems fun to play . I remembered how much i liked the regular static field/telekinesis/teleport in D2 . However the rest of the spells were kinda boring : shoot a missile , watch it explode and the enemy die ... Brother Laz made a great job...
I've just read this passage and i'm facepalming right now . I really don't get why Blizzard did structures this way since i know from programming (let's stick to C++) that an object is a data structure containing in order for each instance the member data as the type it is defined as and might...
Well you are right and there should be some buffups , like introducing an item with pasive Engineering Upgrades derived ability that replaces hero's abilities with the same abilities damage wise but lower cooldowns so that intelligence heroes still have a chance after 25 minute mark . And also...