Search results

  1. C

    Help needed with units in a region

    Yes, there's an island where rabbits spawn and there's like 7 regions for different things you can get with the rabbits. If I use the same array for every region, i can put 2 rabbits at lumber region and 8 rabbits at unit region and get lumber lol. It's no biggie, just takes a minute or two to...
  2. C

    Help needed with units in a region

    Thanks Much Again :) Is there like a thing in world editor where you do like "Search" and then replace every certain variable in a trigger with another variable automatically? Because I have multiple regions, I have to make a new array for every region, and thus I have to change the Group for...
  3. C

    Help! Unit spawns direclty after death?

    You can add reincarnate to whatever unit u need it to be on, and you can edit the reincarnate's stuff through abilities or something.
  4. C

    Help needed with units in a region

    Like this? RabbitLumber Events Unit - A unit enters Lumber <gen> Conditions (Number of units in (Units in Lumber <gen>)) Greater than or equal to 10 Actions For each (Integer A) from 1 to 10, do (Actions) Loop - Actions Unit -...
  5. C

    Help needed with units in a region

    RabbitLumber Events Unit - A unit enters Lumber <gen> Conditions Actions Set Temp_Group = (Units in Lumber <gen> matching ((Unit-type of (Matching unit)) Equal to Rabbit)) If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
  6. C

    Help needed with units in a region

    When I set it to Greater than or equal to 9, it only remove 9 rabbits from the region when i put 10 rabbits in.
  7. C

    Help needed with units in a region

    RabbitLumber Events Unit - A unit enters Lumber <gen> Conditions Actions Set Temp_Group = (Units in Lumber <gen> matching ((Unit-type of (Matching unit)) Equal to Rabbit)) If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
  8. C

    Help needed with units in a region

    RabbitLumber Events Unit - A unit enters Lumber <gen> Conditions Actions Set Temp_Group = (Units in Lumber <gen> matching (((Unit-type of (Matching unit)) Equal to Rabbit) and ((Owner of (Matching unit)) Equal to (Owner of (Triggering unit))))) If (All...
  9. C

    Help needed with units in a region

    I noticed when I used the script above for the lumber, if I place exactly 10 Rabbits inside Lumber, nothing happens. I have to add another rabbit in order for 10 rabbits to disappear and the 15 lumber to add. I'm pretty sure I have the condition set to "Greater than or equal to" 10. Why is this...
  10. C

    Help needed with units in a region

    I used deebee's trigger and it worked perfectly. Thanks a lot :) Edit: I also want to make a trigger similar to the one above, but instead of lumber, it creates units for the players at their spawn spots. If I have regions SpawnRed Spawnblue etc, how would I go about doing the trigger so that...
  11. C

    Help needed with units in a region

    I have this region called Lumber, and I need to make it so that when i put 10 rabbits inside that region, the rabbits disappear and 15 lumber is added to that player's lumber. I have a 7 player map. RabbitLumber Events Unit - A unit enters Lumber <gen> Conditions Actions...
Top