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  1. K

    Sargeras Model

    Ahh looks like it :P Thanks
  2. K

    Sargeras Model

    Thanks That's a good idea, thanks. Now just need to decided what weapon to attach him to. Is it a stave he uses?
  3. K

    Sargeras Model

    Hi there, I'm making a campaign which follows sargeras. First mission is banishing some dreadlords to the Twisted Never. However this is when he is affected by them, leaves the Titans and then becomes evil. I need a good model for Sargeras. I was going to use two models. One before his...
  4. K

    Quest Requirements - Adding to number slayed

    Thanks a lot :D Rep+ just what I needed
  5. K

    Quest Requirements - Adding to number slayed

    I'm using Create Quest Requirement - Banish the Dreadlords (0/4 Banished) Then when one is banished - Changed Quest Requirement - Banish the Dreadlords (0/4 Banished) So I need to add 1 each time one is banished but not sure how? Thanks
  6. K

    Quest Requirements - Adding to number slayed

    Basically have a quest where you have to banish 4 dreadlords to the Twisted Nether. So there's a quest called Banish Dreadlords, with description. Then there's a requirement - (0/4 Dreadlords Banished). When you banish one I want it so obviously changed to 1/4, 2/4 etc. I can do it for the 1st...
  7. K

    Miss Ability

    Hi there, Basically I created a new ability called Drunken Rage. It increases the unit's attack damage while giving him less accuracy. Now I got the attack damage done but can't seem to find an ability that I could do this for. I have tried using a trigger that gives all enemies evasion then...
  8. K

    Gold mine issues... is it possible to...

    Yeah, tried gold mine upgrades upgrade equal to haunted gold mine add 100000 gold
  9. K

    Gold mine issues... is it possible to...

    i have the same problem! :O
  10. K

    Add goldmine to haunted and entangled

    tried using building upgrades too
  11. K

    Add goldmine to haunted and entangled

    Hi there Basically every 60 secs gold is added to all gold mines on the map. This worked for all but entangled and haunted. I tried created an event: unit finishes construction. condition - constructed unit = entangled gold mine event - add 100000 gold to constructed unit but this doesn't...
  12. K

    What's wrong here?

    Thank you!
  13. K

    What's wrong here?

    Okay, thanks but still one problem i set the custom value of killing unit to? i want it to be 0 +1 then 1+1 then 2+1 to show each kill. so do i need some varibale to store kills? thanks
  14. K

    What's wrong here?

    hmmm, okay so how do i do this then? Unit Kills Events Unit - A unit Dies Conditions Actions Set Point_Value = ((Custom value of (Killing unit)) + 1) If (All Conditions are True) then do (Then Actions) else do (Else Actions) If -...
  15. K

    What's wrong here?

    Hi there, Basically when a unit gets 5 kills i want to give him crit strike and when 10 he gets evasion and so on. I tried the 5 kills for crit strike below but its not working. I set all point values of units to 0: Unit Kills Events Unit - A unit Dies Conditions...
  16. K

    Can you make abilities cost gold?

    Thank you very much :thup:
  17. K

    Can you make abilities cost gold?

    Hmm where can i find this charge gold lumber spell?
  18. K

    Can you make abilities cost gold?

    Question is in the name Want to make a spell that heals but costs gold to use and also one that gives mana, just like potions but they are abilites and cost gold not mana EDIT - I know you can do this with a trigger, but is there no way to do it another way? Cause what i want is it to display...
  19. K

    Save/Load Code, Yet Another

    Hey, i can't seem to get abilities to be loaded? I enabled saveload all but abilities aren't saved
  20. K

    System Save and Load Code

    Hi, I noticed when I loaded that the skills are reset. Is this suppose to happen? Tried Allowing Holy Light to be saved but no luck Also noticed when you load you are placed in a region and not where you saved. any chance this could be changed? However, 10/10 this really is amazing. The codes...
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