Hey all! Just thought I would spread the word on the map I just (more-or-less) completed. After a "year" (more like a couple of months, on-and-off) of work, I present to you...
Battlemage by Broderick
Current Version: 0.24 Beta
Choose from six different classes, each of which has...
Howdy all! As you probebly guessed from the title of this, I am just starting to learn some basic JASS. Right now I am trying to create a spell that does the following:
The spell is an area of effect around the caster that gives a buff. The buff is just attached to the Slow Aura from...
Let me give a breif introduction before I go rambling on about my problem. So I am trying to make an unit ability that is based off of Metamorphosis. After some quick tests, I soon discovered that when this unit ability is given to a hero, the ability malfunctioned. I was then forced to make...
In my current map, I have been working on an ability called Petrify. Basically, it deals damage, stuns the target, and causes the unit to become invulnerable until the stun duration ends. The first time I cast this spell, it works perfectly. However, every time after the first, the unit is...
So I'm not exactly sure what is going on here, but let me give you the gist of it...
I created a Dummy ability based off of Channel. When this ability is cast on a certain point, a Dummy unit will be summoned and cast one wave of the Archmage Blizzard spell. It seems to be working fine...
I am currently working on an arena style map that I call Geomancer. The basic premise is that your hero can cast different spells while standing on the different terrian tiles on the map (think Final Fantasy Tactics geomancer class). Anyway, I was wondering what would be a good method for...