since the value gets saved into the local variable it will handle as the local variable as that is the one ur calling ;/
for example
local integer i = udg_integer
call PolledWait(5)
callBJDebugMsg(I2S(i))
will return the value udg_integer was the moment u set it even tho it was changed...
Melee Initialization
Events
Conditions
Actions
Set temputype = Footman
just make a unittype variable and set it in actions. Its usually a bunch of herofaces in bottom when u set value of the variable so just pick the unittype u want there and it should be set :/
kinda fun lol xP
tip for later migth be setting up event timer and "game ends in" timer since i got killed twice by ice randomly expanding, also many people left because they didnt know how long it would last before it ended.
Also "gamemodes" so u can set how fast the events are gonna go and...
well for me it would be
1. Fast paced gameplay, not like on some maps where u have to scout around the whole map to find items and build a fort before u can figth them ;/
2. challenging and diffrent types zombies, that require diffrent classes of units to defeat. like for example one zombie...
Hi so heres the deal i got a circular model and i want it to spin around (moving in circular motion) without moving it, for some reason it wont respond to facing angle :banghead:
so if anyone know alternate ways that migth work it would be really appriciated :)
sooo u want it like this?
i based the ability off channel so he gets stopped to do a channel effect, if u dont like the way hes doing it just change some custom values :)
if u still have questions just add my msn adress sent it on a pm ;D ill proably be away from the helper for a while ;)
hmm he wanted to make it insta cast if u read first post, unless u know a way to change ability stampede to autocast i would say triggers is the only option. :/
And for the warstomp, it forces the unit to play the animation for the cast, tbh i dont know what u mean anymore so ill just keep quiet...
he was never supposed to be the one casting stampede :)
The dummy casts stampede, while the ability on hero only generates mana cost, cd and channel effect so it looks like hes casting it
U can always use somthing like this?
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Spell1
Actions
Unit - Remove Spell2 from (Triggering unit)
Unit - Remove Spell3 from (Triggering unit)
do same for spell2 and spell3 just change the spell being...
nono i meant change the base ability to an ability that supports animation delay etc, for example the ability channel, or somthing more usuall like war stomp :)
The best way would be to either find a spell that supports that, like if u base it of channel you can adjust how long he will have to do do effects before the spell is casted.
another way is pausing unit and wait X amount of seconds before unpausing him while ordering him to do animation, but...
To add cast animation either insert the name of the animation you want in the abilitys "art-Animation Names". Or if u prefer to do it in triggers use this :
Animation - Play (Triggering unit)'s stand animation
To find out which animations the diffrent models have just use the window that shows...
1. You could always just copy the spells and the dummy onto your own map :)
2. The reason that i made 2 spells is that one spell is for the dummy the (the stampede spell) and the second is for ur hero. The spell for the hero is only there to give him cd and mana cost.
3. You can either copy the...
nah now i understand what u mean, the character isnt really important since the trigger is linked to the ability (Codition : ability being cast) = stampede.
the reason u didnt find neutral beastmaster - stampede in the list, was because u went through issue an order with no target, instead of...
i dont really understand what ur meaning now, but i can see that some of the things u have copied is a bit malplaced, the custom script should be in the end of the code to remove location leak. and u need to order the unit to do "Unit - Order (Last created unit) to Neutral Beastmaster - Stampede...
Hi i made a map where i think i got everything u asked for :)
i changed the sound to a very random one so if u want to change that just go to the object editor, find the spell custom stampede and change Sound - Effect Sound and Sound - Effect Sound (Looping).
GL & HF and tell me if ur missing...