Search results

  1. J

    experience recive area

    "GLOBAL DISTRIBUTION" when no hero is within range
  2. J

    Icon Request - Rope

    why not just use one that is already made... by blizzard no less. search is your friend! http://www.hiveworkshop.com/forums/icons-541/btninv_fabric_linen_02-a-55327/?prev=search%3Dlinen%26d%3Dlist%26r%3D20
  3. J

    How long is a game-time second?

    "Gameplay Constant > Time - Real seconds per game day" 1440 = 24 min = 1:1 (@ fastest)
  4. J

    Snippet PreventSave

    Best library ever.
  5. J

    A nice base spell?

    Cripple
  6. J

    Tutorial How to change your map font.

    Ahh..! And must use enabled UMSWE Edit: some folks may find this font pack useful for this... http://www.wc3c.net/showthread.php?t=92027
  7. J

    Tutorial How to change your map font.

    What editor are you using? Mine does not show anything above Attack Chaos.
  8. J

    How can I put bars in the Multiboard?

    check this if you haven't http://www.wc3c.net/showthread.php?t=98138
  9. J

    (Making) Transparent Trees in your map

    I admit I don't fully comprehend what you said, but it sounds MORE complicated and slow than the first way I mentioned... Thanks anyways
  10. J

    (Making) Transparent Trees in your map

    bump for more ideas... anyone?
  11. J

    I need assistance with regard to moving triggers

    Not positive but I think you will need to change the MINIMUM speed a unit can have in the GAMEPLAY CONSTANTS
  12. J

    Why doesn't this trigger work

    triggering unit?
  13. J

    no exp

    Can't say what your problem is without any info, but you may be interested in this (Acehart Hero EXP tutorial) http://www.thehelper.net/forums/showthread.php?t=68382 Goodluck
  14. J

    Single Player Detection and Freeze Game

    I don't know much about this myself, but Acehart uses this in this save/load tutorial: (http://www.thehelper.net/forums/showthread.php?t=49392&highlight=save%2Fload) Custom script: if bj_isSinglePlayer then Trigger - Turn off SaveLoad Save Hero <gen> Trigger - Turn off SaveLoad Load Hero...
  15. J

    Get Triggering Player

    (if that desyncs) why not just make a boolean array instead of turning it off
  16. J

    (Making) Transparent Trees in your map

    I have messed around with units in place of trees a lot actually, but it didn't work well at all. Ate my FPS T_T... Oh well thanks for the suggestion. :thup:
  17. J

    (Making) Transparent Trees in your map

    W3ZME http://www.hiveworkshop.com/forums/tools-560/zepirs-war3-map-editor-1-0-a-62889/ has a way to add the trees after and make them "non-solid", however every time I save with JNGP it causes the trees to revert back to normally. Additionally it is extremely slow to make all the trees...
  18. J

    Occlusion (Enable) ???

    Make trees transparent Anybody else tried to do this?
  19. J

    Occlusion (Enable) ???

    Must I repeat myself? ok I got it to work kind of...hardly.... The only way It is working is if I place all the trees with W3ZME and if I save in the normal editor afterward, they all get reset and I must go back in W3ZME and select each one, one by one... Is there no select all (ctrl+shift+~)...
  20. J

    Occlusion (Enable) ???

    You're going to have to be a lot more specific to be of any help. I don't see any options, let alone anything about no collision. BTW I'm using JNGP is there no easy way to do this, I don't mind triggers.
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