why not just use one that is already made... by blizzard no less.
search is your friend!
http://www.hiveworkshop.com/forums/icons-541/btninv_fabric_linen_02-a-55327/?prev=search%3Dlinen%26d%3Dlist%26r%3D20
Can't say what your problem is without any info, but you may be interested in this (Acehart Hero EXP tutorial) http://www.thehelper.net/forums/showthread.php?t=68382
Goodluck
I don't know much about this myself, but Acehart uses this in this save/load tutorial:
(http://www.thehelper.net/forums/showthread.php?t=49392&highlight=save%2Fload)
Custom script: if bj_isSinglePlayer then
Trigger - Turn off SaveLoad Save Hero <gen>
Trigger - Turn off SaveLoad Load Hero...
I have messed around with units in place of trees a lot actually, but it didn't work well at all. Ate my FPS T_T...
Oh well thanks for the suggestion. :thup:
W3ZME http://www.hiveworkshop.com/forums/tools-560/zepirs-war3-map-editor-1-0-a-62889/
has a way to add the trees after and make them "non-solid", however every time I save with JNGP it causes the trees to revert back to normally. Additionally it is extremely slow to make all the trees...
Must I repeat myself?
ok I got it to work kind of...hardly....
The only way It is working is if I place all the trees with W3ZME and if I save in the normal editor afterward, they all get reset and I must go back in W3ZME and select each one, one by one... Is there no select all (ctrl+shift+~)...
You're going to have to be a lot more specific to be of any help.
I don't see any options, let alone anything about no collision.
BTW I'm using JNGP is there no easy way to do this, I don't mind triggers.