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    Remove unit frm mecenary camp for a player

    Remove From Markets Events Unit - A unit Sells a unit Conditions (Unit-type of (Sold unit)) Equal to Footman Actions (Player - Make (Unit-type of (Sold unit)) Unavailable for training/construction by (Owner of (Sold unit)) Here try this. It should work for...
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    Doubt holocaust!

    The reason behind this is that the Germans don't share the American need to glorify massive wars. If the main front had been on American soil, with millions of Americans dying to gain a few miles of ground while being commanded by a man who was hated across the globe, as well as suffering from...
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    Doubt holocaust!

    I am just gonna say 2 things here, both of which will no doubt generate HUGE amounts of hate mail towards me. First off, you comment about a "sane and self controlled mind. Someone who is not told what to believe." I have to ask 2 things here, 1) are you religious and 2) Do you share...
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    Trigger to Set Unit Sell Price

    So I am looking for a trigger to set the value of a unit. I was planning on taking a range of values for a unit (say 2000 - 5000) and putting it into a variable. I was then going to pick a random number every 60 seconds and set the value of the unit to the value stored in the corresponding...
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    Remove unit frm mecenary camp for a player

    Remove From Markets Events Unit - A unit Sells a unit Conditions (Unit-type of (Sold unit)) Equal to Footman Actions Neutral Building - Remove Footman from (Selling unit) Look under neutral buildings and there are actions to add/remove from a specific...
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