Remove From Markets
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Footman
Actions
(Player - Make (Unit-type of (Sold unit)) Unavailable for training/construction by (Owner of (Sold unit))
Here try this. It should work for...
The reason behind this is that the Germans don't share the American need to glorify massive wars. If the main front had been on American soil, with millions of Americans dying to gain a few miles of ground while being commanded by a man who was hated across the globe, as well as suffering from...
I am just gonna say 2 things here, both of which will no doubt generate HUGE amounts of hate mail towards me.
First off, you comment about a "sane and self controlled mind. Someone who is not told what to believe." I have to ask 2 things here, 1) are you religious and 2) Do you share...
So I am looking for a trigger to set the value of a unit. I was planning on taking a range of values for a unit (say 2000 - 5000) and putting it into a variable. I was then going to pick a random number every 60 seconds and set the value of the unit to the value stored in the corresponding...
Remove From Markets
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Footman
Actions
Neutral Building - Remove Footman from (Selling unit)
Look under neutral buildings and there are actions to add/remove from a specific...