Hey. I know how they work in theory, but I couldn't find out how to modify this field...
It is a field of a buff behaviour called Modification_DamageDealtUnscaled. This is an array since it can be set for melee, spell, ranged and splash.
So the field path should be...
Hi there. I have a problem with these stupid texttags. At first it works perfectly. I use them to display damage dealt and suffered and so there are a lot of texttags created over gameplay.
After a time ( I don't know how many are exactly created, could be some hundreds) they start bugging...
Good evening from germany.
First: What could be the problem that a map became unplayable after this patch beside the return bug or stuff like local unit udg_Unit ?
There are no imports at all, but I am unable to play/test the game...
Second: I have problems using the stupid sounds. I mean...
Thanks for clicking the thread. :)
First of all let me say, this isn't finished yet, but already playable for quite some time... and it's a single player map! So feel free to save whenever you want.
Don't be scared. It isn't just "another" defense, no tower defense or any normal hero defense...
After reading these two words several times I decided to find out what you are all talking about :D
I think this is the basic concept: Each instance knows the instance 'behind' and 'in front of' itself. I didn't read any tutorial (if there exists one) and after some minutese of trial and error I...
Is there any possiblity to use the regular dialog(s) with dialog buttons in a singleplayer map so that the game doesn't pause?
I tried to unpause the game immediatly after showing the dialog... it failed.
Is there any way to simulate a multiplayer game ?
Or what else can you think of to...
I got a problem and I nothing really seems to work.
My unit doesn't have a normal attack with a missle but a lightning strike comes up from the sky. This lightning strike is a dummy unit with locust, flying, no movement, no collision, no attack and the doodad- lightning strike model.
My...
I'm getting mad about this...My problem is the following:
My blademaster hero has the standard whirlwind ability. I played around with the field "Magic Damage Reduction" (values from 1.0 to 0.0) .
But no matter what I put the value all units with magic attack damage run away from the hero as...
Hi there, I know the only way to detect keys other than escape, arrow keys (and spacebar) is by adding hotkeys to abilities of units. But this wouldn't be enough, since I would then need a way to detect when the key isn't pressed anymore.
I need the arrow keys for movement, so can anyone think...
I got a small script to create the basic layout for the 'maze' but it acts weird in the middle of the map:
Look at the attached image. I added locust to the towers so they aren't automatically moved by creation when the space is too small between them, but still they aren't in the correct...
I'm curious if there is a way to have a look at the maps from the original campaigns of tft . They aren't in any folder, so I guess they are somewhere in the MPQ, but I couldn't find them with the MPQ converter.
Never heard of a possibility, but maybe there is one?! Just curious how they did...
Well I'm really confused on this native. As far as the name tells me, it gets the time a timer still needs to reach the zero.
But I get strange results, always values from 17.xx to 11.xx no matter how much time has passed. The timer has 30., 2. or 0. seconds remaining.. argh
Edit: Tested...
Hi, I get the Error:TowerUp.count is private at the marked line and I don't have a clue why, the function is inside the scope 0o!
scope OrcTowers initializer InitTrig_System
struct TowerUp
private unit array units [5]
private real x
private real y
private integer count...
Edit: Going to rewrite this...:
Look at the spell Wildghost of the Farseer! ( 'ACs7' or 'A0sf' )
The tooltip has the following text in it (translated):
Summons <ACs7,DataB1> spirit wolves, which fight the enemies of the farseer. |nLasts <ACs7,Dur1> seconds. |n|n|cffffcc00Rank 1|r -...
I have a problem with a buff. Well it works fine meaning the ability works, gives the effects, the effects,..., but no Icon is displayed
The unit has the buff (checked by triggers), it gains +attack and +armor, since the spell is based on inner fire.
I only edited the Art-Target field of the...
I'm wondering what's better if you want to have about 30+ at a time.
I don't see any major fps drop using both methods, but I don't know how other computer might react.
I mean creating a dummy unit with the model of the special effect works fine. But when I think of creating a unit, the game...
I made this "spell" at the start of my map and that's the reason why it looks so nooby. Then I decided to update it to make it more efficient, but now only the old version works and I don't find any mistake:
I didn't build up a struct because there will never be more than 2 instances running at...
I'm currently trying to get through the dschungle of timer systems and stuff. TimerUtils seems to be ok, but what I'm missing is some examples on how to use it.
This little testcode could be easily done without TimerUtils. :/
(I'm searching for a way to simulate TriggerSleepAction - the devil of...
Only found something about player chat messages and how to hide them, but I'm pretty sure there is a simple way to hide these messages from the Chat-Log (F12)
I'm talking about messages that are displayed by the action Display Text to Force/Player by a trigger. And it is stupid to have a...
Look at the title. Is it possible to silence allied units? I personally hate those "targets allowed, targeted as" stuff.. you never figure out what you need and you don't see a message pop up like "Can't target ground" since it's an 'AOE' spell. Well I tried a normal unit-target spell and copied...