I changed the "targets allowed" a bit and found a combination that worked... so that's no problem anymore :)
Thx for the answers guys, + rep for both of you :)
Hello,
I have 2 questions:
Number 1 (aura) = I have created an aura based of "Unholy Aura" where I changed the "Level - Data - Percent bonus" to true, but suddenly the aura started healing enemy units too, the "targets allowed" is set as default to: Air, Ground, Friend, Self, Vulnerable...
Hello, I have a problem with detecting the casting unit when an item ability is used.
I used this way to detect when the skill is used:
Skill
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to MySkill
Actions...
The only problem with that is that 1½ damage is what the agility should give in my map...
I don't have a real problem with the damage changing, but I can't understand how it works, that's what my thread is about (increased understanding)
That would mean:
base damage without items: 5-10
each agi point gives 1½ damage
item 1 gives 1 agi
damage with item 1 in inventory: 5-10 + 1½ = 6-11 + 1 (instead of 5-10 + 2)
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that would explain what happens when you pick up the first item in...
There, I uploaded a small map with a hero 5-10 damage and 3 items which if you pick them up in order 1, 2, 3 they will increase the damage to 6-11 (+ numbers) then to 7-12 (+ numbers) then back to 6-11 (+ numbers).
Hope this can help ;)
I can try to create a small map with the items needed (+ a hero), just for testing and then upload it so that you can try it out. (it will probably be uploaded by Sunday), thx for the help btw ;)
Thanks for the help so far (+creds), but I have one thing left to ask:
Exactly when does the main damage change, because I noticed that when I pick up item #1 (all items change main attribute, but with different numbers) the main damage increased by 1 (8-10), item #2 = main damage increased...
yeah, I also found it very strange, cause it changes back when he drops the item (it has nothing to do with level up, and the problem is not that he gains damage (not after the + sign), but still can't understand why the base damage changes...)
Hello, I have a weird problem where the damage of a hero changes when he picks up an item, his base damage is 4-9 (agility as main stat) and the item adds some agility, but when he picks up the item, the damage changes to 5-10 (+ some numbers). Anyone has a clue of why the base damage changes?
I tried to disable the spellbook, but it is still visible and usable.
(if anyone could make a small map with just a random unit that has a disabled ability I would be thankful)