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  1. M

    Aura and Spellbook Questions

    I changed the "targets allowed" a bit and found a combination that worked... so that's no problem anymore :) Thx for the answers guys, + rep for both of you :)
  2. M

    Aura and Spellbook Questions

    Hello, I have 2 questions: Number 1 (aura) = I have created an aura based of "Unholy Aura" where I changed the "Level - Data - Percent bonus" to true, but suddenly the aura started healing enemy units too, the "targets allowed" is set as default to: Air, Ground, Friend, Self, Vulnerable...
  3. M

    Casting unit (with item)

    I found the problem and casting unit works fine now, but thx for trying to help (+ rep)
  4. M

    Casting unit (with item)

    Hello, I have a problem with detecting the casting unit when an item ability is used. I used this way to detect when the skill is used: Skill Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to MySkill Actions...
  5. M

    Changing damage

    It might be an interface bug, but I want to see if I can get more answers to why the damage rounds up/down so strange.
  6. M

    Changing damage

    *bump*
  7. M

    Changing damage

    The only problem with that is that 1½ damage is what the agility should give in my map... I don't have a real problem with the damage changing, but I can't understand how it works, that's what my thread is about (increased understanding)
  8. M

    Changing damage

    *bump*
  9. M

    Changing damage

    That would mean: base damage without items: 5-10 each agi point gives 1½ damage item 1 gives 1 agi damage with item 1 in inventory: 5-10 + 1½ = 6-11 + 1 (instead of 5-10 + 2) --------------------------------------- that would explain what happens when you pick up the first item in...
  10. M

    Changing damage

    *bump*
  11. M

    Changing damage

    There, I uploaded a small map with a hero 5-10 damage and 3 items which if you pick them up in order 1, 2, 3 they will increase the damage to 6-11 (+ numbers) then to 7-12 (+ numbers) then back to 6-11 (+ numbers). Hope this can help ;)
  12. M

    Changing damage

    I can try to create a small map with the items needed (+ a hero), just for testing and then upload it so that you can try it out. (it will probably be uploaded by Sunday), thx for the help btw ;)
  13. M

    Changing damage

    Thanks for the help so far (+creds), but I have one thing left to ask: Exactly when does the main damage change, because I noticed that when I pick up item #1 (all items change main attribute, but with different numbers) the main damage increased by 1 (8-10), item #2 = main damage increased...
  14. M

    Changing damage

    yeah, I also found it very strange, cause it changes back when he drops the item (it has nothing to do with level up, and the problem is not that he gains damage (not after the + sign), but still can't understand why the base damage changes...)
  15. M

    Changing damage

    Hello, I have a weird problem where the damage of a hero changes when he picks up an item, his base damage is 4-9 (agility as main stat) and the item adds some agility, but when he picks up the item, the damage changes to 5-10 (+ some numbers). Anyone has a clue of why the base damage changes?
  16. M

    Disable Ability for Player

    heh, for some reason the "Gameplay - Dependencies Check Ability Data ID" was set to false and that was what messed up the whole thing
  17. M

    Disable Ability for Player

    Thanks, it works with this map, so I will try to find out what the difference is by comparing the maps ^^ +rep btw
  18. M

    help with basic triggered spells

    can you post the trigger that involves the dummy so that I (and maybe some other viewers) can take a look?
  19. M

    Disable Ability for Player

    I tried to disable the spellbook, but it is still visible and usable. (if anyone could make a small map with just a random unit that has a disabled ability I would be thankful)
  20. M

    Disable Ability for Player

    no difference :/
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