This is the poll for the contest. Remember, every vote counts!
Submission Thread: http://www.thehelper.net/forums/showthread.php/164274-Hero-Contest-Submissions-Thread
GetUnitState(.target,UNIT_STATE_LIFE)
//Can be
GetWidgetLife(.target)
private function GC takes nothing returns boolean
return not IsUnitAlly(GetFilterUnit(),GetOwningPlayer(bj_lastCreatedUnit))
and (GetUnitState(GetFilterUnit(),UNIT_STATE_LIFE) > 0)// Can be...
But, in my other ability where I first used a parabola it just when it ended, it'd just stay at the default height. But it'd still perform the parabola to the targeted point.
That wasn't the problem, its a great suggestion, but its not the problem, the problem, is that, if I add 100 more...
AFAIK. In my uses of it thats how it works. Heres an example. If you have sides of die and number of dice as 1 both, and you want the damage to be 1-1, you need to set the base damage to 0 for it to be 1-1, which makes me believe that number of die adds one damage. And obviously its not going to...
Dice - Its for both base attack and bounty.
All dice is
Number of Dice - 1
Number of Sides - 3
(This would be if the bounty was 25, it'd be 26-29)
Number of Dice - 4
Number of Sides - 6
(Base attack - 20, it'd be 24-48) Multiply them together.
Okay, so in my ability, Execute, heres what i have before I describe any further.
Learn Execution - [E] [Level %d].
When the warrior is attacked, and the attack brings him below 10% health, he will jump behind the target and perform an execution, dealing a percent of the targets max hp in...