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    Cataclysm races leaked (possibly)

    lol i quit wow quite some time ago, but now they're adding goblins in the mix, i might start again cuz they have always been my favorite race!! i always wondered why the alliance had the gnomes, but the horde never got the goblins :\ but whats up with these worg things? where did they come from??
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    Gates and armies

    so u say that if i don't put in anything in the else part, it doesn't leak? i thought it would just BECAUSE there is a piece of code expected :S but i'm new to this so thats just my logic:D anyway if this is to be leak-free i thank-thee haha:D
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    Gates and armies

    so what should it look like then?
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    Gates and armies

    this is how it is now: Trigger 1 (for opening) Trigger Events Unit - A unit enters open door <gen> Conditions ((Triggering unit) is a flying unit) Equal to False Actions Unit Group - Add all units of (Units in Open Door <gen>) to Opendoorgrp...
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    Gates and armies

    how does that thing work that u can post a trigger screen in a reply? then i can show you how i did it. this is how i did it: Trigger 1 (for opening) Trigger Events Unit - A unit enters open door <gen> Conditions ((Triggering unit) is a flying unit) Equal to False...
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    Requesting your aid!

    i know that, though i don't write stories but play the guitar. the awful thing about that is that when i get an idea, it's mostly in the middle of the night i wake up and think YES THATS IT! but i can't record it because everybody is asleep and i'll piss them off. so i have to go to sleep. and...
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    Gates and armies

    i haven't used unitgroups. i just used the if/then/else command with if number of units in open door region is equal to 0 (in short) then close door else do nothing what would that make the name of the unit group?
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    Gates and armies

    it isn't working. i did what you said but now it says : expected 'endif' should i just stick that on the end of the line or do i have to do something else?
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    AI not harvesting

    is there a way i can share my map so you can take a look at it? maybe somebody else can see a mistake i made. cuz i have no idea what's going on. EDIT: found it. i think it's this one
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    Gates and armies

    you've lost me. is this done with worldbuilder or something i don't get? xD
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    AI not harvesting

    i checked it's there already. i haven't removed any triggers, just added a few door controls and in the list of game initialization i added that the doors are invulnerable.
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    AI not harvesting

    they can't walk through trees anymore, I changed them to another kind that is denser. but they still don't harvest them! and i don't know what could possibly be wrong :( does the fact that i use custom triggers affect AI gameplay?
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    Gates and armies

    I have made 2 triggers now one that says event: Unit enters region action: Open Door the other says Event: Unit Leaves region Action: If ((number of units in (myregion <gen>)) Equal to 0) then do (destructible: close gate <thegate>) else do nothing. where does it leak? *i'm pretty...
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    AI not harvesting

    they're just normal units :S i didn't customize anything but the terrain. also i made some doors in the middle with some triggers. does that have any effect? (i've also noticed that players start at a fixed position even though the box is unchecked)
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    AI not harvesting

    hey everybody! i made a map (or am making cuz it's just reaaally basic right now) but during the tests the AI doesn't harvest any lumber :S also you can walk through the forrests of trees. my tileset is cityscape, does that have anything to do with it? Thnx!
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    Gates and armies

    i tried out xonora's way that is actually exactly what i was trying to do. thanks! to all of you for helping me out! :D
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    Gates and armies

    yea but you only have 100 food so there won't be alot of units going through haha also if i make gate = closed a condition, the first unit would open the gate, and then the rest has to follow within a set amount of time or they have to leave and re-enter the region to open the gate again :\ so...
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    Gates and armies

    i did it with timers. works fine now thanks! :D as an added bonus, i learnt how to use them in the first place hahaha xD it isn't so hard:)
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    Gates and armies

    thats kinda the problem. i don't know how to make it check if there aren't any other units in another region:( i tried that but the amount of menus you have to go through is confusing. you choose the comparison (the only thing you can use conditions for) the n u fill in the variables and they...
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    Gates and armies

    hi everyone. i want to make a map that features a gate that opens and closes. but i can't seem to get it to work because i thought it would be easy and all i had to do is make it so that when a unit enters the region the gate opens, when it leaves, gate closes. now i hadn't thought of when you...
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