I got it to work now. I based it off of the infernal ability instead now. For some reason it works when based off of the infernal ability but not the sentry ward ability (when I make it anywayz):confused: Thanks for all your help though.
Alright, I tested it and I did give it permanent immolation. I tried to activate it and it didn't work. When a unit uses the ability, he actually gets control of the circle of power, so the immolation does not hurt his units. The circle I placed on the map on the map for the tool palette and...
I check and when it is summoned it does appear for the right player (the player that cast the ability). The move does not use any triggers, it is based off the sentry ward ability and is given permanent immolation in object editor.
I have a problem with a move I made called Circle of Hell. What it does is it summons a circle of power that kills anything that runs over it because the circle has immolation with 99999 damage. The summoning of the circle is based off of the sentry ward ability. The problem is when the...
The Building that doesn't work and the building that does work both have the same abilities. Building Healing aura, Return Lumber, Revive Hero, Blight Dispel Small, and Devotion Aura.
I guess I would rather not do it a different way than what I'm doing now. I just want to know if anyone has any ideas why two revive hero icons are appearing in the buildings. If I click one, they both activate and go away.
I don't think triggers have anything to do with it. I gave the building the ability to revive hero and changed some stuff in gameplay constants to make the time how I wanted it. Besides, I have lots of triggers and I wouldn't know which to post since I don't think they affect it at all.
When a hero revives, the time it takes to revive is supposed to increase with each level and start at about 40 seconds at level 1. This works right for all the custom heros I have made and Neutral heroes such as Panda, but does not work for heros such as bloodmage, archmage, and blademaster...
I'm trying to make an ability that is based off of the healing wards healing aura. I want it to only heal your heroes (Not your units, allies heros, or enemies). I am having trouble making this happen with the targets allowed. Right now I have air, friend, ground, hero, invulnerable, neutral...