This tutorial explains how you can make a map in the Frozen Throne's (TFT) World Editor and then convert it so all your Reign of Chaos (RoC) friends can play it.
This method allows you to use almost everything TFT's World Editor has to offer and also allows the use of TFT-only spells. This...
Random question... is one of the following more efficient than the other one?
function foo takes nothing returns nothing
if /*condition*/ then
//! if actions
return /****this line****/
endif
//! else actions
endfunction
function foo takes nothing returns nothing...
native SetUnitScale takes unit whichUnit, real scaleX, real scaleY, real scaleZ returns nothing
This takes 4 parameters. A unit, an X-axis scale, an Y-axis scale and a Z-axis scale. however, when I do stuff such as :
call SetUnitScale(u,1.,1.,3.)
The unit will be scaled to 1...
When I use DestroyEffect() to remove a special effect, it sometimes doesn't play the model's death animation. I'd say it is played correctly about 75% of the time. The other 25% of the time, the model just disappears.
Any idea what's wrong here, or should I just try attaching every effect to a...
I can test my map just fine, but whenever I do F10+E+Q (Exit Game -> Quit Game) and go back to the Custom Game screen, my WC3 crashes. So I basically can't play the map a second time without it crashing.
I like to think that it's just my WC3, but it doesn't do that for other maps...
I am using...
So I read this tutorial : http://www.thehelper.net/forums/showthread.php?t=125678
That seems pretty useful, since my map should use many units which are about the same, except for a few of their stats. So I tried doing some basic stuff with the ObjectMerger, and none of it worked. So I figured...
In my first attempt to use vJASS, I got a compilation error when I used globals of type dialog.
library publics initializer init
globals
//////////
//DIALOG//
//////////
dialog MainDialog
button array Main_btn [3]
button...
This is the first time I make an actual custom map, terraining shalt most likely be the main map's flaw... along with the name, which will, obviously, change.
Allright, so for those who have never played Hero Line Wars before :
Game engine
There are 2 teams of 5 players in 2 isolated...
*hits head on the wall twice to calm down*
Allright, so what I'm trying to do here is to show an image over a unit's head. So far, so good, I made an image with a trigger allright... the thing is, when we're seeing it from an angle, we don't see it the same way as when we look at it from the...
Like, if you ever play HLW RoC, you'll know what I'm talking about. If not, then whenever you kill a unit with a shrine, a texttag appears at the unit's position, showing, say, "-45" in red, if the killed unit gave you 45 bounty. That way it cancels the bounty.
Well, my question is, basically ...
When I look at that Spell Damage Reduction's ('AIsr') fields, I see these two fields :
Data - Damage Bonus
Data - Damage Reduction
Now, I know what the second one does ; it reduces the magic damage taken by the unit with that ability. However, what does the first one do? Does it increase...
[Straightforward mode activated]
I have a hero spell which has a learn tooltip (duh!).
That tooltip is reasonably short in-game, but very long with all the colour codes. Here is what it is with the colour code:
Now you can see, this is pretty long. Most of the text is coloured and it...
I've been trying to use vJass structs for a while now, and ever time I declare a struct, I get this error:
Code:
struct newstruct
endstruct
Obviously, I tried making it inside a function. result:
Code:
function newfunc takes nothing returns nothing
struct newstruct...