Easy GUI Dialog
I'm making a map where there are tones of dialog mostly yes/no but more complicated ones as well. So i made this to handle them all. I won't be making this into jass, there is already 2 jass dialog system that I found, I'm posting this becasue its both for GUI users and very...
The wall is a pathing blocker, there are line of sight blockers in the wall aswell, But when you get close to the wall you see right past them. I tried large line of sight blockers and they only work properly in one direction. Not the slightest clue why, any ideas?
Happens when i remove the...
This is my first JASS Script, also it is a JASS version of a GUI system i created, Cone Vision.
Firstly i used "Convert to Custom Text" as a starting point so i didint have to actuall re-write everything. I then reduced it from about 50 functions to 3 and I put all loops into local variables...
For custom models I must add the numbers of what stand animations there are for them to actualy be used. but I noticed for a couple units even if i do not add "Ready" as one of the strings they will still randomly play the "Stand - Ready" animation. Why is this?
I also noticed some units...
Cone vision system
Description:
This is a Cone Vision System, I could not find one here already so i made my own. A cone vision system changes the visual reach of each unit from a circle to a cone that is in front of there head. (Assuming they have ahead that faces forward)
Please give...
Player Leaves Building
Events
Conditions
Actions
Set GameREAL[1] = (In-game time of day)
Set PlayerBOOLEAN[1] = False
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions...
Alright, i thought this up to make the game more visual. triggerings no problem but the idea i had to make it just got me deeper and deeper into problems on how big the code would have to be.
anyway the idea is when a unit takes 20 damage speciel effect 1 goes off on the units location and...
how do i make goblin land mines Always visable?
i tryed changing
Ability:
Mine - Exploding (Goblin land mine)
Values:
Cast Range
Invisibility trasition time
i didint find anything worth changing in
Item place goblin land mine
or
AOE damage opon death (Goblin Land Mine)...
I put an auto save setting in my game, but I noticed there’s no Game - Save game there’s 'save then load', also 'save then change level' but nothing to just 'save'. I tried custom script "call SaveGame(SaveFile.w3z)" it had a error, said it needed a name or something.
how would i save the...
I want to make "Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl" as a special effect at a point but its way too small, how would i make it 4 times bigger?
the trigger returns only the number 1 no matter how many times i play it, meaning its not doing any of the actions after "Unit Group - Pick every unit". i dont know why.
logicly it should do the actions even if it doesnt pick any unit at all right?
Move Object
Events
Unit - A...
I converted a .ogg music file to .wav so I can use it in my map (got permission..) but it went from 2.5mb in .ogg to 21mbs in .wav and im wondering, what can i do to reduce it?
Sounds 3d
Events
Map initialization
Conditions
Actions
Sound - Set position of LordaeronSummerFliesLoop1 <gen> to (Center of First Case Flies <gen>) with Z offset 0.00
Sound - Set position of LordaeronSummerFliesLoop1 <gen> to (Center of Office Flies...
I noticed I couldn’t remove/kill props or environment doodads. So I used special effects, but the problem is I can’t find a way to create one with a Z offset. Any ideas?
The City of Fear
I first named it the City of Fear just on an edge of thought, Even though it’s too late to change it, it still fits good, though Town or Village would be a more fitting word. Anyway the Game is about you and two friends get lost. They have no clue where they are the place...
Im making what I guess is a 3 player survival horror, its not the type of survival where you fight off mass hordes of enemies, there actually isn’t any combat at all required to win, the way you beat it is from solving clues and tricks to get items and hints on what to do next.
Even though...
When a Hero dies does it keep the same id?
if i got this condition
unit equal to hero 0001
then hero 0001 dies, and i revive it with a trigger, will it still be hero 0001 and will the condition still work? or would it take up a new id #?
(example if no other units on the map, hero...
i remember asking this before but i forgot all the names anyway, im looking for a world editor mod that just breaks the placeable doodad, item, etc... limits, i don't care at all about gui extentions or anything, and i dont even bother with jass so newgen im not that intrested in.
Lantern Dies
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
LanternTimer[1] Greater than or equal to 1
Then -...