Search results

  1. Potatisbil

    Issuing an order, carrion swarm.

    I haven't used hide for some time now, so that I would be able to see how the units reacted. The thing is, I tried with an unmodified version of carrion swarm (except changing it to require 0 mana), It didn't work (the point where they're supposed to cast it is about 600 units away from them...
  2. Potatisbil

    Issuing an order, carrion swarm.

    Greetings! I'm one of those people who likes making stuff in WE, but never publishes anything. Anywho, regarding my latest "project": I'm trying to make a spell that, when cast, spawns 9 graves in a circle around the caster (plus a hidden footman as a dummy at each grave), and after all the...
  3. Potatisbil

    Ininterruptible Channel spell

    How about making your unit into a building instead? If he's supposed to be stationary, that is.
  4. Potatisbil

    Cold Arrow Mod (Auto-Cast)

    Auto-cast does not initiate triggers in any way, which is quite annoying sometimes. One thing you could do (not sure if this would work, but it's an idea. -.^) is base your ability off immolation. When it's activated your hero will have a buff, so you can make a trigger that looks something...
  5. Potatisbil

    Making unit uncommandable, but still selectable

    Im not extremely good at triggers but... Event Every 0.25 seconds Conditions N/A Action Unit group - order all units of type <Something here> matching (not equal to the units that should be controllable, and belongs to an enemy of <the other sides team>) to move into the center of...
  6. Potatisbil

    The Wish Game!

    Granted, but before you get the chance to eat me, god reads your post and by a pure coincidence strikes you with lightning that kills you :eek:. (he meant to make a cool entry by sending down lightning from the skies and after that jump on you) I wish that i got the same powers as a warlock...
  7. Potatisbil

    Choose Hero Dialog doesn't work!

    Can't actually see anything wrong with yer trigger :S although i have not experimented with dialogs too much... //potatisbil
  8. Potatisbil

    Sight only of ground units

    The only way i can think of is making the air units invisible, and giving it a 0% transparency... And give true sight to other air units and ground units that are supposed to be able to see air units.. :P Not sure if the part with transparency is possible tho.. //potatisbil
  9. Potatisbil

    Attribute-based Skills

    A bit off topic... : No offense glade, and correct me if im wrong but.... GUI means Global user interface (atleast thats what i've heard) and whenever i see it i think about the basic stuff like triggers..so...isn't GUI and triggers actually the same thing? :) //potatisbil
  10. Potatisbil

    how to enable morphing animation?

    JUst so you know, i haven't read your entire post carefully so... this might not be the answer you want. Okay.... 1. I guess that the metamoprhosing hero has the model of an archmage? The black ball conversion doesn't show up because its: an animation that exists for the Demon hunter/the birth...
  11. Potatisbil

    Questions: Item table from map & "Blink Strike"

    Can't help yeh with yer first question but... Omnislash can be found in the free trigger section, in the ability trigger category. //Potatisbil
  12. Potatisbil

    will this trigger work

    ok :). im still very new to JASS so i dont know so much about it :P
  13. Potatisbil

    Upgrade Trigger Problem

    You could make a trigger with a periodic event and make an If/then/else for each building (and level of the building) and so on : Untitled Trigger 001 Events Time - Every 5.00 seconds of game time Conditions Actions Unit Group - Pick every unit in (Units in...
  14. Potatisbil

    will this trigger work

    yep, it should work. :P and to avoid mem leaks you can add the thing R@d mentioned to the loop : Custom script : set bj_wantDestroyGroup = true
  15. Potatisbil

    Mass kill

    as r@d said, add this : Custom script: set bj_WantDestroyGroup = true
  16. Potatisbil

    What is wrong with my Store Stock?

    are you changing the "recharge" interval on the tomes or on the store? I think the problem lies there :) (you should change the recharge on the tomes i think) ~Potatisbil
  17. Potatisbil

    Why doesnt this trigger work?

    I think you should use picked unit instead of triggering unit. Never knew that "Map initialization" was counted as a triggering unit XD ~Potatisbil
  18. Potatisbil

    Start Locations

    The should be under "actions --> player" ups, you already wrote that quauhtli :P
  19. Potatisbil

    Game Toribash....The turn based Fighting game.

    O.o nice:D something tells me you've been playing alot :) really like the triple frontflip :P My favs are attached to this post -.^
  20. Potatisbil

    Teleport to Region Item

    the "set a =" part is also custom script :) ~potatisbil
Top