Greetings!
I'm one of those people who likes making stuff in WE, but never publishes anything. Anywho, regarding my latest "project":
I'm trying to make a spell that, when cast, spawns 9 graves in a circle around the caster (plus a hidden footman as a dummy at each grave), and after all the...
OK, let me first say that this is my first time using JASS :D
im having trouble with this custom script : function Trig_Moo takes nothing returns boolean
if ( not ( GetSpellAbilityId() == 'A000' ) ) then
return false
endif
return true
endfunction
function Moo takes...
OK, this must be the best Turn based physic fighting game i've played....and when i come to think of it, the only one i've played :p
what you do in it is try to get as many points as possible by relaxing,contracting or extracting the muscles on yer fighters body, to, of course, damage the...
I wonder if its possible to increase the number of targets the units missile can bounce with only using GUI, not JASS (i have no experience at all with JASS :P )
EDIT : Oh and i meant for example : A unit learns a skill, change stat of unit Attack 1 - Number of targets, not a fixed...
I was wondering if its possible to make an aura out of evasion...
I've already made the trigger, except for the event...
I tried using "a unit comes within range of <unit>", but i can only select a premade unit.... Any help would be useful :)
EDIT : i also wonder if there is an event...
ok...so i've tried using :
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to moo
Actions
Game Cache - Store (Triggering unit) as Muu of Category in (Last created game cache)
Game Cache - Restore Muu of...
Does anyone know if it's possible to, for an example, lose control of a unit for 10 seconds and get back the control, without replacing it? thanks in advance :)
note : i tried adding locust but when i did they couldnt attack the unit at all, but when the 10 seconds passed (was using...
Okay....so im making an ability...err...nevermind, doesnt matter if i tell yeh what it does so... :D
The question : Is it possibe to add locust to a specific unit with triggers? Because i cant find when using Unit - Add ability :banghead: