No, but u could base the spell of inner fire. Make it a hero ability and change "levels" to 3. Make 3 different buffs for it. Then make a trigger that looks like this.
Reflect Damage
Events
Unit - A unit Is attacked
Conditions
Actions
Multiple FunctionsIf...
Works fine for me. Are you sure you have the correct paths?
You could always try to import the files again. ;)
"Textures\DwarfWarrior.blp
Units\DwarfWarrior.mdx"
Unit Group - Pick every unit in Temp_Group and do (If (((Max life of (Picked unit)) x 0.67) Greater than 5000.00) then do (Unit - Cause dummy to damage (Picked unit), dealing (((Max life of (Picked unit)) x 0.67) x 0.25) damage of attack type Siege and damage type Normal) else do (Unit - Cause...
Reflect Damage
Events
Unit - A unit Is attacked
Conditions
((Triggering unit) has buff Reflect [level: 1] ) Equal to (==) True
Actions
Unit - Cause (Triggering unit) to damage (Attacking unit), dealing 51.00 damage of attack type Normal and damage type...
Yes, the spell works. (atleast I think so, hard to tell due to the lagg)
It starts to lagg when I cast the spell and does so until all the shockwaves have dissapeared... No other triggers interfere.
Could someone please tell my why my spell laggs so badly? :(
Multi Shockwave
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to (==) Shockwave
Actions
Set Caster = (Triggering unit)
Set CasterLoc =...