Add Snowy Texture: Advanced > Modify Tileset
Click Use Custom Tileset and look for the Snow Tile you want.
I can't really understand your other questions. Something about imports? Open the Import Manager with F12 or Module > Import Manager
If he has triggered the Critical Strike he should not need a damage detection system. He should know how much he is dealing.
Set your damage to a variable before you deal it, then convert that number to a string and place it in Floating Text.
EDIT: Above Crap is late
Could you also post what...
Raise Dead "targets" a corpse.
Animate Dead and Resurrection are AoE spells.
I would like a spell that "targets" a corpse and raises the unit as it was. As apposed to Raise Dead which always creates a specific unit, default is one or many skeletons.
Is their a built in skill that Revives a dead unit?
Something like Raise Dead except it revives the unit that died instead of the same unit regardless of the corpse. I'm not looking for Animate Dead, I don't want AoE.
I can't think of anything built in but I figured I would ask...
Actually there are plenty of people who are willing to do just that. Don't bother posting if you can't help.
Try using blooman's trigger. Your trigger's event is not going to work.
You need it to trigger when a unit is attacked.
Why exactly do you want it to remain under the ownership of the owner?
Otherwise you could set up a system which adds the units into a unit group, gives control away and keeps the team color of the owner. Then you could check if the unit is in the unit group whenever you need to see who owns...
Looking for someone to help fix the borders of some icons:
I need Passive's for the following:
ReplaceableTextures\CommandButtons\BTNDarkSummoning.blp
ReplaceableTextures\CommandButtons\BTNCripple.blp
ReplaceableTextures\CommandButtons\BTNSacrificialSkull.blp...
Like I said, The solution Darthfet led me too is quite sufficient so my problem is solved.
http://en.wikipedia.org/wiki/List_of_random_number_generators
Yes you can get Random number algorithms...? How do you think it WC3 has a Random Number Function? Of course they are not true Randoms but I...
Yay real suggestions : )
Thanks, those are both viable solutions and I might default to those but at this point I want to give this "More" random number more time. Somebody's gotta know something :D?