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    Revive - Raise Dead

    Is their a built in skill that Revives a dead unit? Something like Raise Dead except it revives the unit that died instead of the same unit regardless of the corpse. I'm not looking for Animate Dead, I don't want AoE. I can't think of anything built in but I figured I would ask...
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    Icon Borders Request

    Looking for someone to help fix the borders of some icons: I need Passive's for the following: ReplaceableTextures\CommandButtons\BTNDarkSummoning.blp ReplaceableTextures\CommandButtons\BTNCripple.blp ReplaceableTextures\CommandButtons\BTNSacrificialSkull.blp...
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    Infernal Stun

    Is there anyway to remove the Stun completely from infernal... I don't feel like retriggering it :(
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    Random Number

    Is there anyway to generate a more random number than: Set RandomNumber = (Random integer number between 1 and 100)
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    Team Shop

    I'm having quite a bit of trouble getting these shops to do what I want. I need the shops to sell units only too allies of the owner of the shop selling the items. I've tried adding "Shop Sharing" and "Shop Purchase Item", the same skills team shops like Arcane Vault have. They won't select the...
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    Floating Text

    Floating Text - Create floating text that reads +1 at (Position of (Dying unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 80.00%, 20.00%), and 0.00% transparency Floating Text - Hide (Last created floating text) for (All players)...
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    Bounty System

    I need suggestions on what might be the best way to set up my bounty system. In my game you control a hero and with bounty on all goes well for what he kills. But you also spawn units that are not under your control that get kills for you. These units are kept in an Unit Group so you can...
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    Check if Hero has Skill

    I coulda swore this was possible gui but I can't seem to find it. I need to check if <Unit> has <Skill Learned> then <Do Stuff>
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    Unit - Unit Within Range

    I need a way to keep track of the unit in which the Triggering Unit enters. It won't allow me to use any variable in its place. Can this be done through JASS?
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    JavaFX

    Anyone using JavaFX? http://www.javafx.com/ http://en.wikipedia.org/wiki/JavaFX Simply put it's an attempt to combine Design and Programming. Here's a SS of Net Beans 6.5 with JavaFX plugin:
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    Icon Request Thread

    Icon Request Thread It was becoming increasingly difficult to keep track of what requests were being fulfilled in the old thread. I will, as much as I can, update this original post with links to unfulfilled requests. Please do the best you can in letting me know when a request has been...
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    Multiple Events?

    Will something like this work? GrabBall Events Unit - A unit Begins casting an ability Unit - A unit Is issued an order targeting an object Conditions (Ability being cast) Equal to Grab Ball (Unit-type of (Target unit of issued order)) Equal to...
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    Minigame Dodgeball

    Created By:VG-Lyle @ Azeroth Original Idea by: STANLO Current Version: v.4 Introduction: 2 Teams of 6 battle it out in a friendly game of Dodgeball! Each player gets one character. Carefully eliminate enemies using Grab & Throw abilities. First team to win 3 Rounds wins! Storyline: It's...
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    Reincarnation Event

    What is the best way to catch when a unit that has reincarnation has revived?
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    Add Buff via Trigger

    Either I'm blind or I can't do it. Can I add a Buff via Trigger or do I need to make a dummy unit cast spell w/buff?
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    Position One Unit in Front of the Other

    I want to position unit2 in front of the unit1 every time that unit 1 moves. Essentially keeping unit2 in front of unit1. This has to be via triggers. What is the quickest way to do this so that it doesn't look too choppy.
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    Cold Slow

    I'm not the best with the object editor. How do I add a cold/slow buff to a unit that is hit by Blizzard.
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    Unit is About to Die Event

    I need a way for an event to catch right before a certain unit-type is going to die. I need to modify the unit (remove an ability) right before it dies.
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    Auto-Cast Tooltip

    I want to eliminate "Right-click to activate auto-casting." from an auto-casting ability's tooltip. When I simply erase it the entire tooltip flips out.(ie. fills with junk) If I change it to a space I still get 2 extra |n (new lines) I have a feeling it has something to do with Text -...
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    Black Arrow Targets

    What needs to be changed to allow a unit that was originally based off a Undead unit to be targeted by black arrow. SOLVED: You need to set Combat - Death Type - Can Raise, Does Decay
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