this is one model: http://www.hiveworkshop.com/forums/models-530/castlewall-49880/?prev=search%3Dwall%26d%3Dicon%26r%3D200
another: http://www.hiveworkshop.com/forums/models-530/gondorian-wall-146047/?prev=search%3Dwall%26d%3Dicon%26r%3D200...
I have already imported over 100 custom models into my map about a month ago and now when i try to import a couple models i get the same problems..
I imported the models perfectly, with the right paths and all but still i get the messeage, Cannot load file: ....?
WTF is going on??
I have layed out most of the terrain, i just have to enhance. Which wont take to long..
For the DL the file is too large to post since i have custom models/items etc so if you are interested please give me ur email and ill send you a copy!
thanks for feedback
A new ORPG based on realism and teamwork. It is in its Beta stages but still needs lots of fine-tuning and improvements. I have put a lot of effort into this map over the last while and i want people to enjoy it. My main goal is to make the map simple to use/understand - no advanced...
hey thanks for the help joccaren, i think ill use this trigger though. seems to work fine for what i want.
Drop Item Setup
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop -...
Hey thanks for the help. I think doing the option where i make items undroppable then only drop by commands would be easier.. i have seen this done in an rpg before. Is it hard to implement? I can think of one way to do this but it would involve alot of triggers.. anyone else know a useful...
I need a trigger/system that disallows Players to move items around in their inventory. I think i have seen this before in a game but i have no idea how to make it:banghead:. Even if the trigger makes the hero drop the item the player is trying to move that is better then nothing.. Thanks for...
Im trying to create a triggered spell that when a unit cast bloodlust on itself, i want a dummy unit to cast curse on that unit. The triggered curse fails miserably though.. please help
Hey guys, i have this item-loot system that is supposed to drop an item from a creep depending on its level but it seems to be malfunctioning. help me find the error! +rep to whoever solves this
InitializeItemBountySystem
Events
Map initialization
Conditions
Actions...
I am finished the Demo Version.
Heres a list of what is done in this Verson:
-Half the terrain
-Creep spawns
-creeps loots
-Hero skills
-items:requirements/abilities/descriptions/Equipment system
-Unit spawn waves/Bosses
What it needs: QUESTS!
Ask me for a version and ill send...
i created a triggered spell that plays a unit's animation, then deals damage to a group of units around the unit. This spell is passive and is triggered by a 15% chance everytime a unit attacks the unit with the passive ability. The problem is that sometimes when the animation asociated with the...
hey joccaren i see that you are creating an RPG map as well! How about ill send you my WIP Map and you send me yours just for critique. Ill be glad to help you out if you wish, when i have a little more time and my map is a little closer to being complete.