I updated the system. Enjoy, everyone! :D
Fixed a minor bug to do with secondary unit's terrain height and added a HEIGHT_OFFSET constant which is applied to all units. :)
Thanks for the feedback. Sorry for the delay in updating; been busy with other stuff :)
>Its cool, but I think that good lightning system kinda requires easy overtime color fading
I thought about it, but then I decided that rainbow lightning wasn't really my thing.
More seriously, though, it gets complicated exposing the struct because of the typecasting for multiple T32...
Lightning
Version 1.01
Lightning is an end-point tracker and fader for lightning effects, built using T32. It is a highly efficient implementation.
ChainLightning
Version 1.00
ChainLightning is a flexible implementation of the Warcraft III spell, Chain Lightning. It allows for getting the...
Oh gosh. I've been reading these forums for months on months, but this poem made me finally make an account.
I'm Jesus4Lyf's regular 2v2 partner. This is art. <3