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  1. ianu74

    Visible units

    Is there any way to track and see whether the unit is visible? As in they are not covered by fog or invisible.
  2. ianu74

    Any Leaks in this trigger?

    So basically, there are no leaks other than the unit leaks, but the trigger causes the game to lag?
  3. ianu74

    Any Leaks in this trigger?

    It checks to see if the Boomerangs are present. If not, the trigger turns itself off.
  4. ianu74

    Any Leaks in this trigger?

    I tried, but it still doesn't work.
  5. ianu74

    Any Leaks in this trigger?

    Boomerang Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Boomerang Pull (Neutral Hostile) Actions Set BoomerangNo = (BoomerangNo + 1) Set Temp_point = (Position of (Casting unit)) Set...
  6. ianu74

    Dummy unit, cast carrion swarm... misses target?

    I think hes testing out the trigger to see if it works first. Anyways, for your trigger, once your unit casts the spell, don't issue him another order. I'm not really sure, but when I use wait in a trigger for a spell and order the unit to move away once he casts it, the spell doesn't come...
  7. ianu74

    Removing hero glow

    I think theres no simple way to do it in world editor, you have to use a modeling programme and remove it by yourself.
  8. ianu74

    Any Leaks in this trigger?

    All except the unit variables. The units are removed after 1 round. Does that remove unit variables?
  9. ianu74

    Any Leaks in this trigger?

    avalya - Tried, it helps by a bit, but it still lags after continuous usage of the spell.
  10. ianu74

    Any Leaks in this trigger?

    Nenad - It lags over time when i use it. When i don't, it doesn't lag. And I turned it off when there are no more "boomerangs" in the map. vypur85 - I followed you idea and made adjustments to those in bold, using variables and removing them. It still lags over time. Thanks for the help...
  11. ianu74

    Any Leaks in this trigger?

    It still lags over time... Is it because that the movement trigger is on permanently?
  12. ianu74

    Any Leaks in this trigger?

    I've made a trigger for a boomerang-like skill, dragging units towards you. However, after using it for some time, the game becomes quite laggy. Can anyone see if there are any leaks in the trigger? Boomerang Events Unit - A unit Starts the effect of an ability Conditions...
  13. ianu74

    Random Heros

    It creates the same hero type. I want it to only create 1 and if there is already one of that type, it does not create that.
  14. ianu74

    Random Heros

    Okay... now there's no sequence, but there may be more than 1 of the same hero type on the map. Any idea on how to solve that too?
  15. ianu74

    Random Heros

    Sorry, but I've searched through the forums and tried triggers on my map, but they can't seem to work. I followed the trigger for randoming in http://world-editor-tutorials.thehelper.net/herotavern.php Random Events Player - Player 1 (Red) types a chat message containing...
  16. ianu74

    Problem with WE?

    Its already been solved, I merely did a another same trigger instead of copying it. What I'm asking is that if i copy triggers will it have a cause some sort of a side effect?
  17. ianu74

    Problem with WE?

    I've encounter this several times. I want to make a ability similar to one i've made, so i copied the trigger used to make the ability. However, the effects comes out totally unexpected, like a trigger used to push units away from the hero, the units all fly in 1 angle. Btw, the original...
  18. ianu74

    Adding Abillities Ingame.

    How about adding a unit that allows the hero to level up his spells? like upgrades and once the upgrade is done the hero's spell levels up.
  19. ianu74

    Adding Abillities Ingame.

    I can't find a way to solve your problem but what i'm suggesting is that you try to level up the skills that the hero has learnt via triggers, sorta like if the hero gains a level the ability levels up or he gets a skill point (Sorta like an item that can be used) Sorry but i can't really...
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