Boomerang
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Boomerang Pull (Neutral Hostile)
Actions
Set BoomerangNo = (BoomerangNo + 1)
Set Temp_point = (Position of (Casting unit))
Set...
I think hes testing out the trigger to see if it works first.
Anyways, for your trigger, once your unit casts the spell, don't issue him another order.
I'm not really sure, but when I use wait in a trigger for a spell and order the unit to move away once he casts it, the spell doesn't come...
Nenad - It lags over time when i use it. When i don't, it doesn't lag.
And I turned it off when there are no more "boomerangs" in the map.
vypur85 - I followed you idea and made adjustments to those in bold, using variables and removing them. It still lags over time.
Thanks for the help...
I've made a trigger for a boomerang-like skill, dragging units towards you. However, after using it for some time, the game becomes quite laggy.
Can anyone see if there are any leaks in the trigger?
Boomerang
Events
Unit - A unit Starts the effect of an ability
Conditions...
Sorry, but I've searched through the forums and tried triggers on my map, but they can't seem to work.
I followed the trigger for randoming in http://world-editor-tutorials.thehelper.net/herotavern.php
Random
Events
Player - Player 1 (Red) types a chat message containing...
Its already been solved, I merely did a another same trigger instead of copying it.
What I'm asking is that if i copy triggers will it have a cause some sort of a side effect?
I've encounter this several times.
I want to make a ability similar to one i've made, so i copied the trigger used to make the ability.
However, the effects comes out totally unexpected, like a trigger used to push units away from the hero, the units all fly in 1 angle.
Btw, the original...
I can't find a way to solve your problem but what i'm suggesting is that you try to level up the skills that the hero has learnt via triggers, sorta like if the hero gains a level the ability levels up or he gets a skill point (Sorta like an item that can be used)
Sorry but i can't really...