Search results

  1. ianu74

    Visible units

    Is there any way to track and see whether the unit is visible? As in they are not covered by fog or invisible.
  2. ianu74

    Any Leaks in this trigger?

    I've made a trigger for a boomerang-like skill, dragging units towards you. However, after using it for some time, the game becomes quite laggy. Can anyone see if there are any leaks in the trigger? Boomerang Events Unit - A unit Starts the effect of an ability Conditions...
  3. ianu74

    Random Heros

    Sorry, but I've searched through the forums and tried triggers on my map, but they can't seem to work. I followed the trigger for randoming in http://world-editor-tutorials.thehelper.net/herotavern.php Random Events Player - Player 1 (Red) types a chat message containing...
  4. ianu74

    Problem with WE?

    I've encounter this several times. I want to make a ability similar to one i've made, so i copied the trigger used to make the ability. However, the effects comes out totally unexpected, like a trigger used to push units away from the hero, the units all fly in 1 angle. Btw, the original...
  5. ianu74

    Stackable penalties

    I've placed 2 different abilities based off Acid bomb in my map, one gives -10 armor penalty while the other gives -20 armor penalty, but when both are used the one that hits first is there, the second one doesn't do anything but prolong the buff. Any ways to solve this? Btw, its the same...
  6. ianu74

    Triggers on Impact

    How do i trigger extra damage on impact? Like a unit attacks, the arrow hits, a shockwave comes out or a warstomp comes out. I want it to work that it doesn't work when the unit misses, and it only works when the unit attacks, not by other damage methods.
  7. ianu74

    Slight problem

    I did something like kodo tag, and i placed some walls in front of the towers. The units are stuck facing the towers while it attacks them. Any ways that the units can kill the walls first?
  8. ianu74

    A few questions

    1. Has there ever been a case where a unit is dead but a trigger that checks it says its not dead? 2. Dummy units doesn't work for computers on skills right? I've experienced both, so can anyone tell me if its possible.
  9. ianu74

    Problem

    Anyone can help me check why does the reward system run twice?Win Events Unit - A unit Dies Conditions (Owner of (Triggering unit)) Equal to Neutral Hostile (Number of units in (Units in FightingPoint[Place] matching ((((Matching unit) belongs to an enemy of...
  10. ianu74

    Map Jerking after a while

    I noticed that when i played my map, it starts to get jerky and sort of stops every 3 seconds. Anyone has any ideas why? I think its due to this trigger, can anyone see if its leaking?Tigers Roar Events Unit - A unit Starts the effect of an ability Conditions...
  11. ianu74

    damage on impact

    How do i make an Attribute based attack that works on impact? Meaning that once the unit takes the damage from the attack, it takes extra damage based on the attacking unit's strength.
  12. ianu74

    Death Animation Sound

    How can i kill a unit without it doing its death animation? Meaning that the sound of the unit's death doesn't come out.
  13. ianu74

    Reduce Lag

    Can anyone help me with this? There's 2 spells causing major lag in my game, And all the triggers affecting it are here. Basically these 2 spells are the ones causing a major lag for like 10 seconds when they are used more than once.(not all at once). Is it a problem with the trigger?
  14. ianu74

    Respawn problem

    I placed this triggers on my map, yet some mobs don't respawn.Respawn Initial Events Map initialization Conditions Actions Set TmpInteger = 1 Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Actions)...
  15. ianu74

    Re-Spawn problem

    Point of Creeps Events Map initialization Conditions Actions Set TmpInteger = 0 Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Actions) Loop - Actions Set...
  16. ianu74

    Unable to Upgrade Ability

    I've created a tower that shoots out Wisps(Flame) and damages the enemy. The Wisps do 50 base damage and for every Flame tower upgrade, the wisps do an extra 20 damage. However, i can't make it and the wisps still do 50 damage.Flame Tower Events Unit - A unit Is attacked...
  17. ianu74

    Hero's Aren't reviving

    My heros aren't reviving when i mass kill creeps.Revival Trigger Events Unit - A unit Dies Conditions ((Triggering unit) is A Hero) Equal to True Actions Wait 2.00 seconds Hero - Instantly revive (Triggering unit) at (Center of Region 000...
  18. ianu74

    Attribute-based attacks in a straight line

    How do i make an Attribute attack in a straight line? I can't look for the proper trigger to do it.
  19. ianu74

    Change form and skills

    How do i make my hero use metamorphosis and changes his skills, instead of having the same skills as the normal form? Should it be based off another skill?
  20. ianu74

    Anything Wrong with my trigger?

    Is there anything wrong with my trigger? it can't workNO attacking allies Events Unit - A unit Is issued an order targeting an object Conditions (Issued order) Equal to (Order(attack)) Actions If (All Conditions are True) then do (Then Actions) else do...
Top