Search results

  1. S

    Trigger doesn't work

    Woah fail, why did I post that third trigger? Untitled Trigger 001 Events Unit - A unit Is attacked Conditions ((Attacking unit) is in Magic_Touch_Group) Equal to True Actions -------- Actions based on Attacking Unit ---------
  2. S

    Trigger doesn't work

    Add to group Events Unit - A unit Is issued an order with no target Conditions (Issued order) Equal to (Order(flamingarrows)) Actions Unit Group - Add (Ordered unit) to Magic_Touch_Group Remove from group Events Unit - A unit Is issued...
  3. S

    Trigger doesn't work

    Autocasted spells won't trigger that event, you'llhave to make it so that the unit is added to a group when he issues the order (the autocast order). Then make the trigger event a unit is attacked and check if the attackeris in the group and do the rest. On phone, so I can't make the triggers
  4. S

    Regional Superman Trigger Trouble

    Use the chaos ability, it's extremely useful for constantly changing a unit like this.
  5. S

    Dialog Buttom Problem.

    The if statements need to say if false This also won't be MPI EDIT: If the problem before was that the buttons weren't disappearing, make the set bool to set them to false instead of doing what I originally said
  6. S

    AI how to do...

    This is a rather hard process, and requires a lot of triggering. What type of game is this?
  7. S

    Doodad limit + hosting problem

    So am I like magical if I only use Vista and I can host on my computers (different houses)?
  8. S

    Software interacting with warcraft 3

    This is possible, but way beyond you and me, and I doubt you could find anyone with that great of C++ knowledge to help you with this.
  9. S

    Is there anyway to make a unit/hero buy an item?

    Thank you! I don't know Jass, but I had a feeling there was a way to do this. (I know how to use Jass snippets)
  10. S

    special effect loss - item

    He said he was adding the special effect if the unit didn't have a certain buff, so that wouldn't work.
  11. S

    special effect loss - item

    My bad, didn't read it right, recreating it... Init the HashTable Hash Events Map initialization Conditions Actions Hashtable - Create a hashtable Set Hash = (Last created hashtable) Pick up the item Untitled Trigger 001 Events Unit - A unit...
  12. S

    GUIers do you know MUI?

    MUI was easy before and after hash tables, and I use GUI.
  13. S

    Ability: Wall of Tree

    No idea how to easily fix that, sorry. And for the tree wall:
  14. S

    Is there anyway to make a unit/hero buy an item?

    Bump, I really want to know if this is possible.
  15. S

    Ability: Wall of Tree

    Tree wall is fixed, meaning the way you want it, and I can't tell if the other spell is working correctly or not, so I want you to test it out against an enemy.
  16. S

    Ability: Wall of Tree

    Wow, sorry, but just WOW. I added my spell's trigger and fixed a bunch of crap in your map, assuming I knew what it was supposed to be, so here's the new map:
  17. S

    Mana regen skill based on int? Trigger help

    wat. I have no idea how your spell could not have a cooldown if this trigger is active, it doesn't pause the unit, order it to stop, reset the cooldown, or re-add the skill(no idea if that would cause it anyway...)
  18. S

    Software interacting with warcraft 3

    There is a way to do this, but it is limited and requires editing loads of C++ code. The way I see it: Take the w3mmd crap and add it to your map Take a bot (GHost I guess) and modify the code shit tons so that it stores people's -save code into a database, getting the code from w3mmd Have it so...
  19. S

    Mana regen skill based on int? Trigger help

    Now it's even less MUI... You are loading and saving one value for every unit, not one value per unit, but just one value overall... So now if 30 people cast this spell, they each only get one tick of it... EDIT: Here, since you're taking forever reading that global hashtable thread, I'ma fix...
  20. S

    Mana regen skill based on int? Trigger help

    Doesn't that just defeat the purpose of using a hash table? I mean doesn't that remove the MUIness of the spell, because now it sets all the values that were stored in there to 0, does it not?
Top