Warning: Long Triggers (What was the hide/spoiler tags again?)
Gather Part
Return Part
Okay, before saying "WTF is this shit?" I'll explain. These two trigger "groups" are parts of a custom gold harvesting system. The Gather group controls the "Go to Gold Mine" and the Return group controls...
When a unit is trained it is spawned on the lower left corner of the building and goes counter-clockwise until it reaches the lower left corner again.
Is it possible to change the spawn point (for example, move it to the upper left corner) without using triggers?
Thanks in advance.
~Gwafu...
Okay, made the first part (harvesting) with right clicking then order to use Channel blah blah. The problem is, peons will cast the spell and hide even though another peon is already mining inside. Is there a way to make the others wait?
Well. I didn't used the crappy ingame build system. I made one myself, so I won't be using the ingame resource too.
/@ jackall
It's for a third resource system, so I can't possibly use gold/lumber because it will collide with the third resource.
/@ Azlier
I'll try to make a custom one, the...
In the picture attached to this post, there are four units (red dots), and a circle, and a point (black dot).
The point is the point where the spell is targeted.
The circle is the Area of Effect of the spell.
Unit 1 is inside the circle but is not facing the point.
Unit 2 is outside the...
I made an activate-able sprint that drains mana (obviously based on immolation).
For cosmetic purposes, I would like to make the unit to play Walk Fast instead of Walk (don't ask about the models, I modified them to have Walk and Walk Fast anims).
The question is, how?
Any help is...
Like in Red Alert, where you'll need a radar/satellite first so you could use the minimap. I would like to implement a system like this in my map (well, i would like to make a spell where it will turn off the minimap of the target player), the problem is, I don't know how to Disable and...