Warning: Long Triggers (What was the hide/spoiler tags again?)
Gather Part
Return Part
Okay, before saying "WTF is this shit?" I'll explain. These two trigger "groups" are parts of a custom gold harvesting system. The Gather group controls the "Go to Gold Mine" and the Return group controls...
When a unit is trained it is spawned on the lower left corner of the building and goes counter-clockwise until it reaches the lower left corner again.
Is it possible to change the spawn point (for example, move it to the upper left corner) without using triggers?
Thanks in advance.
~Gwafu...
In the picture attached to this post, there are four units (red dots), and a circle, and a point (black dot).
The point is the point where the spell is targeted.
The circle is the Area of Effect of the spell.
Unit 1 is inside the circle but is not facing the point.
Unit 2 is outside the...
I made an activate-able sprint that drains mana (obviously based on immolation).
For cosmetic purposes, I would like to make the unit to play Walk Fast instead of Walk (don't ask about the models, I modified them to have Walk and Walk Fast anims).
The question is, how?
Any help is...
Like in Red Alert, where you'll need a radar/satellite first so you could use the minimap. I would like to implement a system like this in my map (well, i would like to make a spell where it will turn off the minimap of the target player), the problem is, I don't know how to Disable and...
Kindly list them the Pros and Cons of the two.
Thanks in advance!
~Gwafu aka supertoinkz
PS! Is the "Game - 'Build Structure' Button is Clicked" event just for only single player?
Come on people, too many views but no single reply!
Okay, lets get this straight.
[1] Is this formula right?
I'm making a Wc2 Healing spell (for my own project ofc). Here's what it does:
Heals the target's lost hitpoints according to the caster's mana, and 6 mana per lost hitpoints of the...
Anyone know a good way to make missiles to fire at different angles? I need it for a character in my project who is a heavy gunner (One who uses Machine Guns).
And yes, I'm avoiding the use of dummy units as missile, because it can contribute to the lag.
Thanks in advance!
~ Gwafu aka...
I'm planning to remake one of my maps and give a realistic environment on it. I would like to add a nice eye-candy on the missiles. So when a cannon missile went to a water surface it a water explosion sfx will be shown, if on a ground, a ground explosion sfx will be shown. Get it? (If not...
Map download Link
Well got another problem >:|
When the second time the spell is cast, the three priest faces different directions instead of the center of the triangle.
Help fix please :)
(You need to select exactly three priests to make the ability show.)
Confuse
When the effect runs out, the confused/target unit still attacks his last attacked unit.
Confusion 1
Events
Conditions
((Damage source) is in Confusion_UG) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else...
Well, if you got a negative buff (polymorph, curse, etc.), the unit's icon will be now colored red, is it possible to remove that?
Also, can you spell steal Roar buffs?
Is it possible that a spell (let's say, Inner Fire) un-steal-able by Spell Steal?
I tried setting it's priority to 0, but it still can be stolen (Well, it's priority anyways)
Anyone?
Well, like this
The dirt cliff is normally jagged, but in the screenshot, it is straight like a city cliff, how to do that O.o
And for those who will say:
"Just use the mighty Height Cliffz."
I won't, it's hard to explain why.
When I try this:
Hallucination
Events
Unit - A unit Starts the effect of an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true...