@everyone- He is talking about a "map" and you know he is. It really is a representation of the type of person you are, when you decide to give the OP crap instead of helping or answering his questions.
@lummerlars
I would first decide what your goals are...
Are you trying to create an ORPG...
That isn't going to work. He wants it to do set amount of mana not a percentage.
Not to mention you have it setting the units mana to a percentage of its own total, not reducing it by a percent. In other words.. if the unit is below 50% mana the ability would actually increase the targets...
You may want to try one of these
Hellgate
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to |CFF540081Hellgate|R
Actions
Set HellgateVariable = (Target point of ability being cast)
Set Temp_Point =...
You might have to do a little searching, but there are others out there. Or if you have (v)jass knowledge you can try to write one yourself, though it is a huge project.
there are a few similar interfaces you can download online. It requires vjass so you will need newgen/jasshelper to use.
You would be looking for something like THIS
Image link - Here (***warning**** image contains an expletive)
Not sure that is quite what he is looking for...
I may be reading your trigger wrong but from the looks of it, the following statement is true:
If a single player loses all buildings (other than his invulnerable shipyard) then all of his enemies win.. even if there are multiple enemies, who...
I assume you dled these models online? Can you link to the models you are having problems with?
Are you able to remove an old model and re import it, and have it work correctly?
I'll have to try that when i get a chance.. I wonder if it will still require waits
ps: the last trigger does reset the integer variable, so theoretically it will be repeatable
Couldn't you create a whole new set of units and buildings? Import new models and even new interface graphics.. and then just pretend its a new race? ;)
Doesnt seem to work..
Seems like it is doing this:
Turns trigger 1 off, and trigger 2 on
immediately turning 2 off and turning 3 on
and running 3's actions
Skipping 2
edit: if i disable 3 entirely it runs 2.. but not 1
Re-Edit: FIXED I created quick .05sec waits at the start of each...
Okay so here is the set up:
Trigger1:
Player presses the left arrow key
NO CONDITIONS
set intvar to 1
do some action
Trigger2:
Player presses the left arrow key
CONDITION:
intvar is equal to 1
Action:
set intvar to 2
Do some other action
Trigger3:
Player presses the left...
Are you trying to get abilities to reset? Or trying to avoid them resetting when you use hide?
I believe there is an action to reset ability cooldowns "unit - reset ability cooldown"
Ya, I thought about saving the time as a variable, making it daylight, and recalling the time.. However I have a complex date system with game time based events and wasn't sure how it would work out. I may give it a shot though.
Thanks for your input, I appreciate the ideas
First off.. I plan on using a bunch of fade filters in a map I am making and I want to know if using a lot of fade filters over time will generate lag. Obviously only one fade filter will be displayed at once but over the course of the game these filters will be used hundreds of times...