Okay so here is the set up:
Trigger1:
Player presses the left arrow key
NO CONDITIONS
set intvar to 1
do some action
Trigger2:
Player presses the left arrow key
CONDITION:
intvar is equal to 1
Action:
set intvar to 2
Do some other action
Trigger3:
Player presses the left...
First off.. I plan on using a bunch of fade filters in a map I am making and I want to know if using a lot of fade filters over time will generate lag. Obviously only one fade filter will be displayed at once but over the course of the game these filters will be used hundreds of times...
Hey guys,
I am attempting to create a game that takes place on a farm (if you have played harvest moon, its based of off that) and am having some problems finding some models that are important to what I am doing.
Sheep and sheered sheep (I know there is a blizzard sheep model)
Cow-...
I am having a really bizarre issue...
I have a trigger that works when I am in the north half of the map, and doesn't work in the bottom half (if the region required is north, it works. If it is in the south, it does not.. with zero changes to the trigger itself)
Any clue in hell what...
I am building an rpg were there is a city of about 50 characters.. at any given moment, depending on both the day and time of day, I will need to issue orders to these characters to move to different places and interact in specific ways.
Is there a way to freeze units in place for a duration...
I have been working on a map for the last week or two and I am afraid that I am going to reach some sort of size barrier before I finish.
I have not even started working on the terrain and have only finished 3 or 4 out of 12 systems I intend to create and the file is 19.5mb (not sure why...
Hi guys.. I have a trackable placed on a calendar image within the game. When I click the image on a specific date it sets a pre-written string (reminder) to a hashtable to call at a later date.
The part I need help with is the message i have displaying to players. It currently displays the...
Its me... again....
I am having some problems with a new system I am creating. I want to be able to save a string entered by users in game, and call that string at a later time.
Think of it as a reminder system, where a user wants to store a reminder that will appear for him again at a...
Hello again,
I am creating an rpg-ish style game and am trying to figure out how to do dialog between the user and npcs.
What I would like to do is when you right click a unit and you are in range:
1) Change camera angle and zoom (I can do this)
2) Show a dialog box/letterbox with an...
Is there a way to play a static image instead of the animated portrait during a transmission from a unit?
Actually.. is there way to use a static image in place of a animated portrait for a unit in general?
Say you use the action "Add unit to unit group", And at a later point you remove that unit from the game. Does that unit group still have a unit in it?
Meaning does it leak if you don't also remove the unit group?
I created a "unit target" dummy spell based off channel. It has an effect associated with it, however that affect does not show up on all units.
It seems to work for most of the campaign units, but when I cast on my custom units the special effect doesn't appear. My unit casts and does the...
Is there any way to remove mana regeneration from a hero?
Even if I set "Mana Regeneration" to 0. and int to 1 (the minimum value it allows).. My unit still regenerates mana.
Is there anyway to remove the sound files played for specific events. I.E (Your inventory is full). I figured out how to change the file, but i can not set it to "none" :(
Soo....
I am attempting to use a bag system I found and I am having problems. I was hoping that someone more experienced and knowledgeable than myself could tell me what I am doing wrong.
I am downloading the system from here. It opens up in wc editor, I can test the map, and it works...
Hey guys,
I am having a little problem with buffs. I have a dummy spell based of roar (could be the problem right there).. If I remove the buff "roar" it still gives unit the icon and roar symbol above the head.
Instead I left the roar buff there and changed its duration to .01.. which...
I have created a spell that grants a buff to the target. It costs 1 mana and my unit has a total of 25 mana, with no mana regeneration.
In other words my unit can cast the spell 25 times. However, the buff that my spell grants works only the first 24 times. The spell casts for the 25th...
I posted a similar question a few days ago and got some good information. However, I am still having a lot of problems. (I have no idea how to start) :banghead:
I need a system to track units that receive a specific buff. The system needs to keep track of this once per game day.
<example>...