Lightning
Indignation
Uber
"I who stand at the gates of heaven command thee who opens the gates of hell, come forth, Divine Lightning, and tear through all my enemies at the name of the necromancer! Indignation!"
Summons an immense down strike of lightning that tears through all enemies on the...
Hmm... I THINK I know a way to solve your problem, but I'm not sure. Gimme a while to get things in order and I'll give it a shot. In the meantime, let's hope someone else pops in who can help.
Edit: I haven't tested this yet, but try this:
Interest
Events
Time - Every 300.00...
Type: Shield
Name: All the World's Sins
Ability Name: Sin's Cross
Ability Description: Takes all the punishment of nearby allies in a 1000 AoE. This means that the wielder of this shield will take more damage for every allied unit in the AoE. Perfect for tanking if you have a dedicated healer...
If you didn't use that, there's a chance you used PitzerMike (If I got the name right)'s Widgetizer. One of the two, depending. Most likely Vexorian's Map Optimizer though.
How many players max are you planning on having? If you plan on having a maximum of 10 players, then it might be easier to set Zombies to Player 12 and Civilians to Player 11, then use this trigger:
Alliances
Events
Map initialization
Conditions
Actions
Set...
Type: One Handed Dagger
Name: Dragon Fang
Description: Crudely torn from the lifeless jaws of a great dragon, the fang still holds many of the mystical forces that empower one of the greatest creatures known to the four races.
Ability Name: Blaze Strike
Ability Description: The wielder of the...
Yeah, I protected it this time 'round. I'll send you the unprotected one to have a look at. Check your PMs.
And I see about Illusion Strike. I'll go change the credits. xD
By the way, Illusion Strike refuses to activate. I've set everything up, and for testing purposes even set the proc rate...
Ricochet Shot
Sniper's bullet bounces from one target to another. Each target hit is wounded, causing it to bleed (poison with blood instead of green aura).
Ion Cannon
Sniper busts out the ion clip: A clip containing a single bullet that causes a defraction in time space that is fired...
I reported your first post. Hope that'll get a mod in soon. As for your problem, there're plenty of tutorials out there. I'm betting you didn't even search before posting. Am I right?
This does seem to be a rather interesting system, and useful for those who don't know how the default EXP system works. I'll give it a spin once I get the bugs in my map sorted out and let you know what I think.
Edit: I hope this is simple enough for someone who doesn't understand code like...
But would I have to assign the Hero to a variable? Because the "Unit's Life becomes less than or equal to <Real Number>" event needs me to target a specific unit, and I have a Hero Selection system so he may or may not be on the field.
Yoshii, with yours, should I completely disable the effect...