How would I say
"If Player 1 has 4 Footmen in Region 01" then...
I don't know how to base a trigger off of a certain number of units in a region.
This sounds really obvious but... idk lol.
I made a tower that has the effect of the Moon Glaive ability. I have a unit that has research for the tower with the Moon Glaive ability. Players can upgrade the tower so the Moon Glaive ability attacks more units as it is upgraded. All that works fine…
My problem is that I can’t properly...
I would like to use this in my map.
http://wc3campaigns.net/showthread.php?t=94788
It’s a UI and the download file is 2.61MB.
How much time would this add to a TD with no other custom resources?
The model is the Exlamation Mark in Extra.
The editor fields are:
Movement - Height: 370
Movement - Height Minimum: 370
Movement Type: Fly
Why wont the model be as high as I want it to be in-game?
Ever since I switched to Vista 64bit I havent been able to tesrt my maps from the editor. I have to open WC3 and go to it. Idk if Vista is the problem but I have a good fealing it is. How can I fix this?
Here is a screenshot of what I get every time I try to test from the editor.
Like the title says... How do I modify doodad lighting? How do I increase or decrease the amount of light a unit or doodad has? How do I put lighting on a unit or doodad? Can you change the tint of the light?
How do you make a map dark to were light from doodads like fire pits n torches really stand out? An example would be like how Diablo II was in dark areas.
How can i make this so I can tile it without seeing the edges?
I can think of one way but maybe there is a faster way.
This is going to be a background on a clan website.
Took Nigerianrulz's advice on icons in a diferent way. Thanks Nigerianrulz!
Hai. My clan leader in COD4 just purchased a clantoolz site and i've been hellping in creating it. The banner is really the first project i've done in photo editing. I wanted to know if anyone is willing to help me re-creating/touching up the background and banner. Or just make something new...
I cant find a way to use these for just one player. I think I need custom scripts for these to be used with 'Local Player'
Cinematic - Fade out over 0.10 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Cinematic - Fade in over 0.10...
I use WEU and something seems screwy. This is the only issue I have run into so far.
The default scale of doodads is HUGE and they arent seperated by terrain types. In the ashenvale set I have stuff from a northrend, dungeon, and more.
Did I mention everything is BIG?
More compacity better than speed?
Being 2GB (2 x 1GB) DDR2 1066 (PC2 8500) Vs. 4GB (2 x 2GB) DDR2 800 (PC2 6400)
Prabably a stupid idea to ask that question but I would like an idea of what the two values are in camparison.
Higher compacity mean better comp spec req? If so ill post other...