i ripped some trigger codes because i suck at using them so bad; also to learn how to do them, but any ways!
Ive tried doubling the levels of trigger spawns (levels of the TD), but after hours of trying to figure it out,day after day spending time on my map, i can never get around to fixing...
i made two triggers for this but it doesnt work the alternative builder (casterbuilder) still wont build. Im sure the trigger is all wrong how can i fix it?
buildertocaster
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Bear...
OK i figured it out, it seems that it will work in the condition that the original unite has the same type of building ready to build.
For instance if i have original builder1 have towers 1, 2, 3, and 4 and alternative form builder2 has towers 1, 3, 5, and 6
the alternative builder2 will...
For my TD i have made the peasant tower builder have two alternative forms.
I believe i used the bear form ability to change the unite.
Any ways the original builder builds towers fine he has the ability human(repair).
But
My builders alternative form also having human (repair)...
hmmm I found what you are talking about, but i can only find it in the game. I cant find it in the test folder to open in the editor.
o nm i see now i got it to load its not the most current version but its the closest thing to it thanks allot for the help! :D
Is there any way to fix the error message from a corrupted map.
ive put weeks effort into this map and my comp randomly crashes. Now i cant open the map, it sais i have a loading error -lvl info data missing or invalid
is there any way of recovering my map?
im making a game where you get steam tanks that can race around a track. There are other things in the track that wonder around so i have a problem with the condition.
there are also multiple types of cars you can pick as your race car all that are heros but i cant find somthing that sais...
AH HA it works!!! You have made me happy. this feature is new to me, but will come in very handy. Every thing makes much more sence now, and i can easily find the codes of each type of data i need! Thank you:D
sadly i have spent longer time then i will ever admit to manualy changing text...
This is Thunder Clap custom ability that im changing
Here is what is in the ability text box with minor changes that i added.
Shocks the ground, dealing <AHtc,DataA1> damage to nearby enemy land units and slowing their movement by <AHtc,DataC1,%>% and attack rate by <AHtc,DataD1,%>%...
lap
Events
Unit - A unit enters botright driveP <gen>
Conditions
(Triggering unit) Equal to (Target unit of ability being cast)
(Ability being cast) Equal to Faerie Fire
Actions
Player - Add 100 to (Owner of (Triggering unit)) Current gold...
i decided i wanted to shrink my map down from the max size too 160 - 160 but its giving me an error every time i do it and the editor shuts down. :confused:
by the way you can chang the size of camera and map in : Scenario : Map Size and Camera Bounds.
Untitled Trigger 001
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Camera - Set (Picked player)'s camera Distance to target to 3000.00 over 2.00 seconds)
well that was easy...
ok so i have to make a trigger then...
so to extend the camera what would the trigger look like?
Untitled Trigger 001
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Camera -...
How can i extend the game cameras birds eye view so it is further out and you can see more of the map.
the game battle ships also has a trigger close to what im talking about you type -far and it extends your view
is there a way to extend the view without a trigger?