Hi all ;)
I'm having a problem.
When I try to create a custom path for a doodad, this doodad can not have any fixed rotations. (Like in rotating 360 degrees...)
This means that whenever I use my custom path for my doodad it only gives me the ability to rotate them to 0 or 90 degrees...
1. Is it possibe to rescale a selected group of doodads without having to re-arrange every piece to make it look good again?
2. is it possible to change the rotation of a entire group of doodads without having to re-arrange every piece again?
I'm using UTM and I created a big castle and...
hey all, I'm having a big problem with aceharts save/load code... What I try to do is: create a save code when the game ends instead of having to type -save everytime to save your code... Now my problem is:
whenever I try to show a code without having to type -save the code is invalid for some...
Hi all... I need some help because I have quite a big problem :)
I'm creating a double kill system where you can see a picture underneath a player who made the double kill...
The problem is I tryed using images but they gave me a lot of problems for example: the enemy can see where the...
Hi all ;) I'm having a little problem with the save/load code of acehart...
I want to make a different collour for the lower case alphabetical characters
so this is what I've come up with:
function SaveLoad_Color takes string s returns string
local integer i = StringLength(s)...
is it possible?
does this work?
if GetLocalPlayer()==Player(0) then
sound - play sound
endif
which means player 1 will hear a sound?
I'm not sure if this works or not, but if it doesn't is there any other way that you can make a local player hear a sound?
which jass function should I use for displaying the original warcraft error messages?
I've tryed using: DisplayTimedTextToPlayer
but that's a timed tekst and not the original error tekst and the displaytimedtext also cant be on the same height in your screen as the original messages...
hi all :)
I'm having a bit of a problem... I am making a double kill system where you hear sounds when you make for example a double kill...
The problem is that when a player kills a few guys at the same time you hear all the sounds playing through each other :(
I've tryed different...
if specific sound is playing then
stop specific sound
for example:
if udg_dbl_kill_sound[1] is playing then
stop udg_dbl_kill_sound[1]
if this is possible how am I going to make something like that :confused:?
I'm not really good in jass and I'm trying to understand it and it's...
hi guys, I just want to know if this is the correct usage for setting variables... Because it seems to bug a little bit to me :S
(yes I did add an header if you guys really really want to know :))
set udg_tmpImage[udg_Player_number_of_owner_of_k_u] =...
hi all, I'm having a problem...
This is what it is:
I want a random number between 1 and 5 but whenever a player leaves
I want that to be like this:
player 1 leaves: random number between 1 and 5 except 1
player 2 leaves: random number between 1 and 5 except 2
player 3 leaves: random...
hey all, I have a problem that has been bothering for quite a while now...
I recently found a system that adds bars on the multiboard and I wanted to use it on mine so I downloaded the system and imported it in my map...
now that I had the system I could go on to get it to work...
I did...
can someone please explain to me again how they work? I haven't worked with them in a while and I want a floating tekst that stays on a units head untill it dies :S in a specific condition ofcourse :)
EDIT: I think I figured it out lol :P
Hi all, I am trying to make a multiboard where you can see a timer.
Whenever I used the (real) countdown timer - remaining time function it will give me the full seconds.
But what I want is: convert the real into an integer (which I already did) and then change the seconds into: minutes...
If any unit from unit group is in region ... equal to true
Is it possible to do that? because the only thing I saw @ booleans is the boolean:
If ALL units from unit group are in region ... equal to true
is it possible to have an action like the title says? if so can someone tell me how to modify my GUI trigger actions to have an action like that?
Nevermind I don't need it anymore :D
EDIT: hmm maybe I do need it -_-"
hi all
I'm having a map where I have to make my own pathing texture for some little stairs, but i have a few problems:
How do I calculate how big the stairs is so that I can make my own pathing texture (how much pixels do i need)
How do I make pathing texture in tga format?
Can...
Hey all, I am using the special terrain map with all the extra added models.
But I'm having a problem...
The persons who made this map had set all the pathing textures of al doodads to none, now whenever I use a custom made model (or even a normal model) the units can walk through them.
Do I...
Hi all, I have a problem with some camera's, I want to make camera's rather high above the normal camera.
But when I use these camera's in game you see some sort of black fog which makes you see almost nothing.
Is there a way to remove that?
Thanks in advance <3
The title explains itself... I am trying to make a footmen wars, but I need to know some stuffs they have triggered. Can any one give me a template of it?
+rep if you can find me one!
<3 LoveTD's
Nevermind, I found one myself thanks anyway :P can someone close this thread please :D?