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  1. K

    Very high Handles count

    Thanks Zwiebelchen, you really explained quite well, i'll always null handles besides the (int, real, boolean) from now on. Anachron, i use the JassnewGen with JassHelper 0.A.2.7, it uses its own worldeditor 1.21 for some reason but i can use the new functions ( hashtables and so forth )...
  2. K

    Very high Handles count

    bump, so any idea of some problems with maps that were created in 1.21 editor then modified after ? cause still having some big Handle counts. Anachron, any news since i've sent you the map ? keep me updated please :)
  3. K

    Very high Handles count

    Anachron i've sent you the map Via pm, didn't you get it ? there wont be enough place to send the triggers :s so i figured it'd be better if i send you the hole map. Thanks King, i'll try do the same spell without KT2 and damage though.
  4. K

    Very high Handles count

    Hi kingkingyyk3, is that as fast as making it with a bash aura ? i mean triggering the stun thingy :)
  5. K

    Very high Handles count

    i say about 12, checking for kills, Multiboard, spells, etc .. i don't think the other periodic triggers leak cause i've disabled them and tryed to run the map and it had the same ID count grow, im gettint to think its some bug related to the migration from world editor Fr version to En version...
  6. K

    Very high Handles count

    Very nice tutorial indeed :) Thanks Lehona and specially to incredible 4Lyf lol. still hunting those kinda leaks to make the map better. but the starting handle ID count highness is still a mystery, im slowly fixing the ID handle count growth though, it was about 80+ and now its about 30.
  7. K

    Very high Handles count

    it seems i've found out one of the problems thats making the handle ids grow faster, and this is the trigger ( it's basically an aura that freezes the enemy's animation and use an sfx on it, like the dota does with Darkterror ( faceless void ) any idea how to make the trigger work better, cause...
  8. K

    Very high Handles count

    i know you wouldn't steal Anachron, i trust you completly :) edit : i've sent you the map's link via pm, i hope you have some time to help me on this one.
  9. K

    Very high Handles count

    re and hi, well i just can't pick one random spell among tons, if one of you guys is welling to help, i'll be more than happy to send him the map via pm. just tell me .. cause i just can't figure out where's the handles ID leaking.
  10. K

    Very high Handles count

    there is like too much triggers in the map, i can send the hole map but it'd be a burden for you guys :( isn't that right
  11. K

    Very high Handles count

    Yeah i do have multiple destructibles preplaced (about 200 hundred) but still, 9000 as starting handles still a lot and the 70-90 growth as well. Help :(
  12. K

    Very high Handles count

    Hello Jesus4Lyf, thanks for your reply, i tried your system this morning, all it showed me is : 750 Group average and 350 Fog functions. does this mean there is some groups leaking ? your system tells me there is no timer nor Agent working ( always 0 ) which is a bit weird too :s hope to hear...
  13. K

    Very high Handles count

    Hello, i'm still new at mapping so don't blame me for my inexperience :p Well, straight to the problem now. i've started making a map and i've noticed after some time, the map start lagging so i figured it was related to handles. i downloaded 2 handles counters, with one working at a time, so...
  14. K

    Stampede Problem

    This seems a bit old but i've recently encountred the same problem, and thanks god i did find the answer to that. it's a Blizzard bug related to some stupid ability effect. if anyone have the same problem, PM and i'll help. Good luck. Kalee
  15. K

    Yo man, hope you're fine. Anyway you update your Trigger Utils to work with 1.24b, I really...

    Yo man, hope you're fine. Anyway you update your Trigger Utils to work with 1.24b, I really think it's useful, hit me back :). thank you.
  16. K

    Spellpack Admiral's Spells

    If only Angel or some capable guy couldve make that spell pack 1.24b compatible :( gL
  17. K

    AoS DotA Heroes v1b

    Nice Job, too bad it's not 1.24 compatible, any plans to Fix it?
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