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  1. FMAlchemist

    Random Monster Encounter?

    Hey, I was wondering what is the best way using world editor, to make a random monster encounter like in most Final Fantasy games Like your hero is walking around minding his own business, then every now and then you encounter a monster and get moved to a battle arena, and fight a...
  2. FMAlchemist

    Water Ripples

    Awww, well thanks for all your help and offers. But dont worry MurderMode, I was just mearly see'ing if u can through object editor. :) nothing biggy. ~L.alch
  3. FMAlchemist

    Water Ripples

    ~ Well first of all I'm just trying to make a boat from tft files, to fly. But it seems to have these ripples there still... Is there a way to remove these ripples? ~L.alch
  4. FMAlchemist

    Multi-Trigger?

    herms, well i dont get like when you have "playergroup(triggering player)" and it didnt work because the "triggering player" variable has been lost due to someone else interfeering and becoming the new "triggering player". right? so "teamSelectPlayer[Player Number of (Triggering...
  5. FMAlchemist

    Multi-Trigger?

    bump~ wouldn`t teamSelectPlayer[Player Number of (Triggering Player)] be the same as Playergroup(triggeringplayer)
  6. FMAlchemist

    Multi-Trigger?

    Set teamSelectPlayer[Player Number of (Triggering Player)] = Triggering Player i still dont get how i would reffer to that player, without using "triggering player" ~~
  7. FMAlchemist

    Multi-Trigger?

    bump-ba-dump ~ can i have some more opinion on this please? because its kinda ahrd to test it with myself. ~~
  8. FMAlchemist

    Multi-Trigger?

    so i kind of dont get. how WC wont get confused by this trigger, as much as it did from my original trigger :S. because then the "triggering unit" will change as each player does the triggers the trigger. ~
  9. FMAlchemist

    Multi-Trigger?

    Team Select Pl1 Events Player - Player 1 (Red) Releases the Right Arrow key Player - Player 2 (Blue) Releases the Right Arrow key Player - Player 3 (Teal) Releases the Right Arrow key Player - Player 4 (Purple) Releases the Right Arrow key Player...
  10. FMAlchemist

    Multi-Trigger?

    well, i got a trigger, that if a player pressed the LEFT arrow key, it plays a cinimatic, of just text, and a black screen. ( i did black screen by zooming really close into the ground. because fade seems to ally to all players) and in 1 player it works like a charm, but when testing it with...
  11. FMAlchemist

    Looping Trigger Help

    so having row 0, effects the whole row?
  12. FMAlchemist

    Looping Trigger Help

    omg.. shame. hahaha thank you ^^. after this display... i think its about time i went to sleep. lol thanks again ^^ ~~
  13. FMAlchemist

    Looping Trigger Help

    Multiboard pl6 Events Time - Elapsed game time is 1.50 seconds Conditions Actions Multiboard - Create a multiboard with 8 columns and 3 rows, titled Player 6 - For each (Integer B) from 1 to 8, do (Actions) Loop - Actions...
  14. FMAlchemist

    Aura Art Size?

    Hey I was looking for a thread about this for awhile, but I could`nt find any. So heres my question - how do i make the art of a buff (the animiation under the unit for some buffs) a certain size. eg. i want it to take up half the map, or make it 1000 in radiance. ~~
  15. FMAlchemist

    Tree Question [Placing]

    herms, i dont know, im holding down shift, but the doodad still sticks itself to the grid. even when i remove pathing, the trees can be put on top of each other, only directly on each other, not really close. EDIT DONT WORRY WEU has obviously been thu my problem, and have ther own...
  16. FMAlchemist

    Tree Question [Placing]

    hemrs, brush is 1x1, only one tree. umm barrels have the same grid restrictions. ~~
  17. FMAlchemist

    Tree Question [Placing]

    barrel what now?
  18. FMAlchemist

    Tree Question [Placing]

    well.. i looked carfully, and it looks exactly the same as when i dont hold shift. herms. well my trees are on scale of 0.20 and if try this, it looks really dodgy when they look so evenly apart. is there anyway of making them really close together? would making a unit have a...
  19. FMAlchemist

    Tree Question [Placing]

    WOW wait wait, i said thank you before but now i edited it, shift ctrl or alt click doesnt work ... btw. the trees are made extra small ~~ I love this site T_T :P
  20. FMAlchemist

    Tree Question [Placing]

    Hey! well here is my problem, i want to know how to make trees closer together, because the trees seem to b always fixed onto the grid. becuase my trees r really small, and having them very far apart form each other, doesnt look very good. hahas ~~ *is there an edit for this? or do i have...
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