So i have this TD that i wanna convert from a TD where the waves spawn when Player Brown has zero food.
Since its not a team TD in any way i want the waves to spawn as they die for each player, essentially making it a proper Solo TD.
Im not sure how this is done but i tried doing some triggers...
As the title said, I have a problem with imported files on my map. Files like skins and models, the files worked at first and i've never had any problem with them but now i made a new spell that doesn't interact at all with the skins or anything but since I made that spell the skins or models on...
My problem is that everyone except the host gets disconnected from my map, i dont really know what could be wrong but i think its my victory trigger for reached kills.
leaderboard win
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an ally of Player 5...
grenade
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to grenade throw
Actions
Set grenade_target = (Target unit of ability being cast)
Unit - Create 1 fireDummy for (Owner of (Casting unit)) at (Position...
Untitled Trigger 010
Events
Time - Duel expires
Conditions
Actions
Set team1[(Team number of Player 1 (Red))] = (Units in (Playable map area) matching (((Matching unit) belongs to an ally of Player 1 (Red)) Equal to True))
Set team2[(Team number of Player 5...