So i have a big problem.
I`v made a TD and is use over 40 custom spells all MUI.
I`m using over 20 Hashtable.Offcourse I clean hashdata of key(unit) after spell or effect end.I`m verry sure that all leaks are carefull cleared.
So the problem is that in multiplayers (more than 3 players) its...
Hi everyone..I searched in game interface and i didnt fin the field where I can chance mana cost icon.I have found everything but not mana cost icon :|.
Any hint pls?
So i have some doubts with hashtable use on buildings.It seems that hashtable dont save data corectly when use triggering unit (building).
whats my problem? lets start.
i have some towers.when a tower kill a unit he gain 4 ability of different type (water..fire etc).So when tower start an...
So ?I have this code that is supossed to calculate the players top based on players overall score.It work fine if players score arent equal.
For each (Integer A) from 2 to 5, do (Actions)
Loop - Actions
Set Score_total[(Integer A)] = ((Player((Integer A))) Total Overall Score)...
Hello.
I have a question about buff: how to remove buff placer effect.what I mean if you have 2 buffs based of the same spell (slow for ex) if you cast both of skills on an unit, one of the buff will be removed.How can I prevent this using the same base spell ?
Hi ragezoners.
I need some help in creating a spell.What I want from you is to help me finding a way to create a system or an algorithm that detect what hero is closer to my casting unit.
So I have a wonderfull map that works fine until now,but suddenly an unknown problem has appaer.
Durring the game play it`s happen that a player have full control of his own hero (as normaly) but he cant learn or use skill,buy or sell items.He can only walk and attack.And I dont know where is...
hi helpers
I have a platform formed from foot switch,and I want to icrease the flying heigh of foot switch when a unit enter in a specific area ,but I cant figure out how to do it.The ideea is to make an flying platform that float in the air and ofcourse unit can enter or leave it.
Can anyone...
1.How do I recognize if a spell of an ordinary unit is in cooldown or not?
2.How do i check if a unit is invulnerable or not? (I`ve do it in the past but now I`v been searching throug all boolean conditions but I cant find it)
+rep ofcourse
Hi helpers I`m going to create an system that decrease enemy armour and attack with 1 every hit.
So I choose ability (item armour and item damage bonus) but for some reason I can`t insert negative value in their damage or armour set line.I already have option allow to use negative value.
Does...
i know that this is an stupid question but I cant figure out what condition should I need to use for this event
test
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Matching item)) Equal to |cffFDD017Shiva Guard|r
Actions
Game - Display to...
Hi helper.
I have a little problem :
Sea learn
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Sea Power
Actions
Set Void = (Triggering unit)
Set Add_dmg_check[1] = True
Set Add_dmg_check[2] = False...
Animation - Change (Picked unit)'s animation speed to 10.00% of its original speed
Will this reduce all animations speed of picked units include attack rate and movement speed?
Does any1 know what model it`s used for Faceless Void ultimate "Chronosphere" ?
i search throug WE and Hive and can`t find it.Maybe som1 already know and can save me from hard searching.
hi again
So I use WE sience 2 years ago,and as I know so far we can add damage and defense to units via abilities.
I wondering if I can simply add damage or defense via triggers without using abilities (scripts,or jasss code maybe)
I saw some time ago WEunlimited and he has some actions like...
Why this event wont fire up the trigger ?
On fire
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Issued order) Equal to (Order(flamingarrows))
((Owner of (Target unit of issued order)) is an ally of (Owner of (Triggering unit)))...