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  1. ultimate11

    Multiboard help

    Is there a specific function to show multiboard only to a specific player cuz I dont see it in WE ? Any help will be great. EDIT:Fixed
  2. ultimate11

    Hello helpers i need pro help

    So i have a big problem. I`v made a TD and is use over 40 custom spells all MUI. I`m using over 20 Hashtable.Offcourse I clean hashdata of key(unit) after spell or effect end.I`m verry sure that all leaks are carefull cleared. So the problem is that in multiplayers (more than 3 players) its...
  3. ultimate11

    Hello helpers...need a bit of help :D

    Hi everyone..I searched in game interface and i didnt fin the field where I can chance mana cost icon.I have found everything but not mana cost icon :|. Any hint pls?
  4. ultimate11

    Hashtable problem

    So i have some doubts with hashtable use on buildings.It seems that hashtable dont save data corectly when use triggering unit (building). whats my problem? lets start. i have some towers.when a tower kill a unit he gain 4 ability of different type (water..fire etc).So when tower start an...
  5. ultimate11

    Floating text

    hello helpers.Does any1 know how to import or change the style of floating text.I saw this on a map :D .
  6. ultimate11

    Whats wrong with this code?

    So ?I have this code that is supossed to calculate the players top based on players overall score.It work fine if players score arent equal. For each (Integer A) from 2 to 5, do (Actions) Loop - Actions Set Score_total[(Integer A)] = ((Player((Integer A))) Total Overall Score)...
  7. ultimate11

    Hi ALL

    I have a little question. Whi I can't post on spell section?
  8. ultimate11

    Buff placer

    Hello. I have a question about buff: how to remove buff placer effect.what I mean if you have 2 buffs based of the same spell (slow for ex) if you cast both of skills on an unit, one of the buff will be removed.How can I prevent this using the same base spell ?
  9. ultimate11

    Advanced help req

    Hi ragezoners. I need some help in creating a spell.What I want from you is to help me finding a way to create a system or an algorithm that detect what hero is closer to my casting unit.
  10. ultimate11

    Freake and very rare map problem

    So I have a wonderfull map that works fine until now,but suddenly an unknown problem has appaer. Durring the game play it`s happen that a player have full control of his own hero (as normaly) but he cant learn or use skill,buy or sell items.He can only walk and attack.And I dont know where is...
  11. ultimate11

    destructible help

    hi helpers I have a platform formed from foot switch,and I want to icrease the flying heigh of foot switch when a unit enter in a specific area ,but I cant figure out how to do it.The ideea is to make an flying platform that float in the air and ofcourse unit can enter or leave it. Can anyone...
  12. ultimate11

    Two simple questions

    1.How do I recognize if a spell of an ordinary unit is in cooldown or not? 2.How do i check if a unit is invulnerable or not? (I`ve do it in the past but now I`v been searching throug all boolean conditions but I cant find it) +rep ofcourse
  13. ultimate11

    Ability negative/positive value

    Hi helpers I`m going to create an system that decrease enemy armour and attack with 1 every hit. So I choose ability (item armour and item damage bonus) but for some reason I can`t insert negative value in their damage or armour set line.I already have option allow to use negative value. Does...
  14. ultimate11

    Banal question

    i know that this is an stupid question but I cant figure out what condition should I need to use for this event test Events Unit - A unit Uses an item Conditions (Item-type of (Matching item)) Equal to |cffFDD017Shiva Guard|r Actions Game - Display to...
  15. ultimate11

    litle help

    Hi helper. I have a little problem : Sea learn Events Unit - A unit Learns a skill Conditions (Learned Hero Skill) Equal to Sea Power Actions Set Void = (Triggering unit) Set Add_dmg_check[1] = True Set Add_dmg_check[2] = False...
  16. ultimate11

    about animation speed

    Animation - Change (Picked unit)'s animation speed to 10.00% of its original speed Will this reduce all animations speed of picked units include attack rate and movement speed?
  17. ultimate11

    Simple question

    Does any1 know what model it`s used for Faceless Void ultimate "Chronosphere" ? i search throug WE and Hive and can`t find it.Maybe som1 already know and can save me from hard searching.
  18. ultimate11

    About damage ability (item)

    Does any1 know how many damage ability (item) can you inject to a hero units without creating problem?
  19. ultimate11

    About damage and defense

    hi again So I use WE sience 2 years ago,and as I know so far we can add damage and defense to units via abilities. I wondering if I can simply add damage or defense via triggers without using abilities (scripts,or jasss code maybe) I saw some time ago WEunlimited and he has some actions like...
  20. ultimate11

    Event problem

    Why this event wont fire up the trigger ? On fire Events Unit - A unit Is issued an order targeting an object Conditions (Issued order) Equal to (Order(flamingarrows)) ((Owner of (Target unit of issued order)) is an ally of (Owner of (Triggering unit)))...
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