Okay well the topic title might be misleading but what I need is to know how to make a skill that turns the character into another character, which I've tried but I couldn't figure it out, basically I want like Illidan's morph but I don't want it timed I want it to last forever.... Thank you for...
Well I got my triggers working but I have 1 problem... I have the unit I want to move created IN the region... so it doesn't work because of that....
topleft to bottomright
Events
Unit - A unit enters Topleft <gen>
Conditions
Actions
Unit - Order (Entering unit) to...
Well I'm making my map for someone so that your name must be ____ to be in slot one... Example
ScreWe is in slot one when game starts... the game continues.
Johnyb is in slot one whent he game starts... Everyone is defeated "Sorry you can not be in this slot"... The main thing I'm looking...
What did I do wrong?
Ban
Events
Unit - |c00ff0000Banner 0000 <gen> Is issued an order targeting an object
Conditions
(Issued order) Equal to (Order(attack))
And - All (Conditions) are true
Conditions
Actions
If (All Conditions are True)...
Is it possible to restore old strings?
Like say game Fun Fun... johnyB got banned... then whenever anyone plays that map again they see that johnyB has been banned once by checking the mission objectives.
and also in trivia games.. if someone beats the trivia the next time they play the...
Ok i see it alot but not exactly how i was thinking i wanted this
Somone attacks an enemy with their sword... but with a parallel attack of missles comming out of him attacking the enemy.. but this only happens when holding a certain item
Ok well im basing something somewhat off of Starcraft
and i wanna make a bunker where.. for every Marine i put in the bunker thing adds damage...i think i have and idea how to do it but im not quite sure...
What trigger do i use to do "repeat trigger"
example
Unit - Order (Matching unit) to Move To (Center of Region 000 <gen>)
Wait 0.02 seconds
Repeat actions
ok a basic run is like this if they are to far away
like if (you) are 500 feet away you are unseeable to the enemy they just ignore u
kinda like this
http://i22.photobucket.com/albums/b309/USSJ_99/NonAttk.swf
But i want them too see farther (not attack farther)
like this...
Ok well im making a volcano run map. and is there a way to make it so if a unit touches another unit the 2nd one dies.
i know i can do this with triggers but is there a way to do it without???
Well ya its like the Starcraft game Volcano Run / Tsunami Run where you have to block the lava/water from burning/drowning you.
Ive got the hard part done.. Now i just need to make the buildings so they can block.... and i have to make the spawn of flame.
Ok im making a maul and everythings going good on it except...
when i start the map everyone has units there like a builder i placed...
does that just happen when you place it there or do i need to do it through triggers
ok i have seen games that have command where u type like
"-suicide" and some units blow up...
ive looked everywhere and i dont see a place that tells it..
please and thank you :D :) :banghead: