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  1. Kevinjoha

    Blink /w Stun and damage.

    ehm, can't get the dummy to cast war stomp...can't find out with "order temp_dummy to no target warstomp" Also, isn't it better to make ability with blink, then create unit at point , then making unit cast war stomp? I think that would be easier. Btw im new to MUI,therefor im very sucky
  2. Kevinjoha

    Blink /w Stun and damage.

    well naow then
  3. Kevinjoha

    Blink /w Stun and damage.

    Title says it all. The spell is having 5 ranks, damage is 100/150/200/250/300 and stun is 1/1.5/2/2.5/3 and this should happen to units within 400 range. how? :3 The spell works like blink , you click at the point where you wanna blink, then everyone within 400 range is damaged & stunned
  4. Kevinjoha

    Units dies , dropped an item... O.O

    stop with this nonsense. This is solved, your just replying with a worse trigger.. Btw im still nice. -.-'
  5. Kevinjoha

    Units dies , dropped an item... O.O

    If people need help, they ask for it, people who give them help, don't post other random things. I am nice.
  6. Kevinjoha

    Units dies , dropped an item... O.O

    He didn't want a chance, he wanted it to drop everytime the unit dies, and in my example i used footman. You just made a unnecessary post..nice,
  7. Kevinjoha

    Units dies , dropped an item... O.O

    Event Unit - A unit died Conditions (Unit-Type of (Dying unit)) Equal to (==) Footman Actions Item - Create Tome of Experience at (Position of (Dying unit)) now a tome of experience is dropped each time a footman dies
  8. Kevinjoha

    Twisting Portal (a little hard)

    That trigger should work even without the rest of it...I tried it with the rest of it, and on it's own...nothing is working :/ I really don't understand, since this is supposed to work.
  9. Kevinjoha

    Twisting Portal (a little hard)

    read the new thing ->
  10. Kevinjoha

    Twisting Portal (a little hard)

    -.-' thanks again x) edit need more help..sucky me
  11. Kevinjoha

    Twisting Portal (a little hard)

    Oh lol, that made it easier, well pocket factory doesn't make random units. But now I'll be able to do it, I think XD ty
  12. Kevinjoha

    Twisting Portal (a little hard)

    In your second trigger " Create 1 (unit-type of random unit from blah blah) //You can do the rest here" Unit - Create 1 (Unit-Type of (Random unit from (Units in Random Unit smm <gen>))for Player 3 (teal) at (Center of (Playable map area))facing Default building facing (270.0) degrees you...
  13. Kevinjoha

    Twisting Portal (a little hard)

    Could you make the whole trigger? I know how to add expiration but, it doesn't work. and im 100% sure im doin something wrong
  14. Kevinjoha

    Twisting Portal (a little hard)

    Then what do I replace it with?.
  15. Kevinjoha

    Twisting Portal (a little hard)

    Twisting Portal (a little hard) Updated, so please look again Trigger Events Unit - A unit is summoned Conditions (Unit-Type of (Summoned unit)) Equal to (==) Clockwerk Goblin Actions Unit - Replace (Summoned unit) with a (Unit-type of (Random unit from (Units in...
  16. Kevinjoha

    Want it to be to the owner of the unit

    yay it works. Rep for u both
  17. Kevinjoha

    Want it to be to the owner of the unit

    Didn't say that much to me, except that Integer A means for like all players, but when i tryed to edit Player 1 (red) i didn't find anything about integer. more help please...XD sorry I fail atm
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