Title says it all.
The spell is having 5 ranks, damage is 100/150/200/250/300 and stun is 1/1.5/2/2.5/3
and this should happen to units within 400 range. how? :3
The spell works like blink , you click at the point where you wanna blink, then everyone within 400 range is damaged & stunned
Twisting Portal (a little hard) Updated, so please look again
Trigger
Events
Unit - A unit is summoned
Conditions
(Unit-Type of (Summoned unit)) Equal to (==) Clockwerk Goblin
Actions
Unit - Replace (Summoned unit) with a (Unit-type of (Random unit from (Units in...
i'll just handwrite this..
Events
Time : Every 60.00 seconds of game time
Actions
Do Multiple ActionsFor each (Integer A) from 1 to 12. do (Actions)
Loop - actions
Set TempGroup = (Units owned by Player((Integer...
Events
Unit-A unit is attacked
Condition
(Unit-Type of (Triggering unit)) Equal to Control Point 15g
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If-Condition
(Life of (Triggering Unit)) Equal to 1.00...
okay I am having trouble,
I am making map with whole Azeroth + Outland, and well...can't remember the way..
its supposed to be something like this:
Event:
Time - Every 60 seconds
and then the player who owns for example, Control point 10 gold gets 10 gold for every unit he owns that is...
Trigger2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
Set TempGroup = (Units owned by (Player((Integer A))) of type Control Point (10))
Player - Add ((Number of units in TempGroup) x 10) to Player 1 (Red)...
Events
Time - Elapsed game time is 1.00 seconds
condition
(Unit-Type of (Triggering Unit) Equal to Wisp
Action
Unit - Change ownership of (Matching Unit) to Neutral Hostile and Change color
you see what i want. but nothing happens... I want like every created wisp to become...
see, I want blight to be created wherever..lets say Archimonde walks, but that it be removed after 10 seconds? how to do this? Dunno if its hard, but it sounds hard
Events:
Map Initilazation
condition:
Actions:
Goto "Player" -> "Set training construction availability of Unit" then just choose the unit you want and set availabe or unavailable :thup:
i don't know what's wrong but Umswe doesn't work... i try customize tile pathability but when i click OK this error comes
Plugin error
Cannot start plugin
then it only says OK so i click it, re-enter and the changes are made , then i restart editor, but units can still walk on the tile...
i don't find out how to do like this:
unit has items piece of Necklace equal to 3 (he got 3 items that is named piece of necklace)
then when the hero gets those 3 pieces then it turns to the necklace.
how to do this?
i need like this:
Unit type of Control point 20g got hp lower than 50
becomes attacking units, unit
now i have no idea to create this, if anyone played dark ages of warcraft or Azeroth wars Legacy reborn you know when attacking a control point then it becomes yours..