I was wondering if there was a way to use a Pick Player/Unit group and not have the actions loop.
Also, I have a tower that I want to be highest priority for attacks if there are no other towers near it (next to it or in front of it) how would I make it so that the others are not attacked if...
I have a tower defense, but the towers attack others units. I was wondering if anyone knows a simple way to do this?
And if I use regions for each player, and have it stop them from attacking people in others areas, wouldn't it cause them to lose some attacks, because they would keep trying...
1. How can I make it so that when a (Fire) Tower attacks a (Fire) Unit, the Unit is healed instead of damaged?
2. How do I get Towers to attack ground AND dead? When I tick Dead in Targets allowed it makes that Tower unable to attack anything that does not have Dead ticked.
I had one...
Players
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
-------- Ingame Players --------
Set PlayeInGame = (All players matching ((((Matching player) slot status) Equal to Is playing) and (((Matching player) controller) Equal to User)))...
1. Whats a good way to set up the next spawns in a TD besides using food used (as in the tutorial)?
2. Is there any way to change the amount a unit is slowed using Frost Attack or Slow? It seems like slower units don't get effected by it.
3. When a map uses "Immune" units, what exactly is...
1. I have a Hunter unit that when it's spawned becomes a Red or Blue unit(depending on team) and goes and kills units in a seperate area for gold. I have a trigger set up to divide the gold that (Blue or Red) get to each player on that team. Everything works except the two teams never get the...
Whenever I name a unit or change the tooltips there is a fairly long freeze. I remember this being normal awhile back when I used to edit maps, but with newer, faster computers, is there a way to get rid of this delay?
I wanted to get some ideas for my maps, so I was wondering what were some things in maps you have played or made that you think were cool or inventive?
For me, being able to pick difficulty levels, or how many lives the players will have through a button is something I always thought was...
Two questions.
For a map I am making I want certain units to have more of a chance to attack some over others (such as a mounted unit goign after a grounded unit over another mounted unit.) I was wondering what is teh easiest way to do this on a large scale (many units.)
EDIT:
Also, my...
I had these in another thread, but the title was about another thing so I figured since I fixed that I would post them separately.
I have a Cold Tower that causes units to slow. I have an ability and the units show that the ability is active on them, but they do not slow down. I changed the...
I have this map from a long time ago, and I recently started working on it again.
In it units are spawned at one spot and ordered down to another. After about 3 or 4 spawns (of groups of 4, though I have tried 1, 3, 10, 15 and they all have same problem)some of them stop moving, a few after...