I hope useful :D
in GUI :
Revive
Events
Unit - A unit Dies
Conditions
((Owner of (Triggering unit)) Equal to Neutral Hostile) and (((Triggering unit) is Summoned) Not equal to True)
Actions
Custom script: local string udg_CreepType
Custom script...
@avalya
echo stomp its easy spell maybe ?
i think there are 2 variable to ancestral spirits. (First for movement copy, and second for echo stomp).
example :
local unit AncestralSpirits=GetLastCreatredUnit()
and for echo stomp dummy
set udg_AncestralEchoStompDummy=GetLastCreatedUnit()
now...
System Updated
Boss hitpoints : Started from 5000 + ([5000 * Boss Level]- [NumberOfPlayers * 756])
Boss damage : Started from 650 + ([550 * Boss Level]- NumberOfPlayers*155)
Spell Damage : - [100 * NumberOfPlayers]
This maps will be released at 25th December with Christmas theme or at the end...
Noo i didnt mean that,
See this picture :
1 = Blackhole units
2 = Black title, when enigma cast blackhole, title around the blackhole is become black, my question is, how to create it ?
i want to create enigma blackhole ability.
You know, when enigma cast blackhole, there must be triggers or models for black circle around the blackhole. Can someone create me the models or triggers ? :(
mm, this map can play by 6 players. In every change i was increase boss damage and balance & imbalancing. However, play any maps with 2 player doesnt sound it make yuo stressed. Maybe very hard to win the game or i must increase heroes damage at all or reduce boss power.
Play game with 2...
Don't forget :
Web Hosting
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Project Review
This project is concept based from impossible bosses map. I think impossible bosses is amazing so I'll try to make map like that. All bosses in this map is Imbalance and team work is very needed to defeat all bosses. For impossible bosses creator, im sorry if i do something...