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  1. Z

    Two custom summoning spells

    I am pretty sure that it cannot be done with a normal spell. I made almost the exact same thing for my map. You will have to use triggers. You can probably use two boolean variables, something like: wolfIsSummoned and ghostIsSummoned event (user starts the effect of an ability) condition...
  2. Z

    Changing Unit's movement Type by trigger(without replacing/not fly type)

    I guess you would want to change the unit's movement type to "fly" or, what is it called "hover"? I am very sure this can't be done with normal triggers. You will probably have to ask in the JASS forum ;)
  3. Z

    Item Carry System

    I guess it would be possible to use tomes instead. The item dropped can be a tome, and the effects will be gained, and when the hero picks it up, use a trigger that gives the hero the real item (that has no effects on it). But a problem still persists. I don't really know how you would make the...
  4. Z

    Help with ability

    Hi! I need help with making an ability just like Cassiopeia's Miasma from LoL: http://leagueoflegends.wikia.com/wiki/Cassiopeia_the_Serpent's_Embrace I've tried to make it with Flame Strike, but: 1. The damage part is easy, it should do 600 damage per second for 10 seconds...but it should...
  5. Z

    Help with skill =/

    Huh, smart! There is one problem though. The custom values are used to as the amount of money you get when you sell a tower...hmm. I guess that i could make an exception for Heimerdinger... TY! Edit: Or wait...is point value and custom value the same thing? Edit: Found out that is wasn't! How...
  6. Z

    Help with skill =/

    Ya hmm i could use those arrays. The problem is that there can still only be 1 Heimer per player unless i make 24 variables with 12 arrays each >.< code heimer turret lvl 1-2: H28G Evolution Turret lvl 12 Events Unit - A unit Begins casting an ability Conditions...
  7. Z

    Help with skill =/

    Hi, I'm making a TD, and i have a tower that should represent Heimerdinger from LoL. He has a skill where he spawns one, or two (if skill lvl >2) turrets (buildings). I have a trigger that prevents him from having more than two turrets active if the skill lvl is 3 or more. This trigger...
  8. Z

    Faerie Fire on each basic attack

    Ill be damned, that worked beautifully! TY! Though I wonder...is there any way to make it stack with attacks?
  9. Z

    Faerie Fire on each basic attack

    Okay, so what i want to make is a TD tower, that applies a debuff on each attack, that lowers the armor of attacked enemy by 3. Faerie Fire seems to do this, but the thing is that when the tower has Faerie Fire activated, it doesn't attack unless it has used Faerie Fire on all units in range...
  10. Z

    Hi! Something happened to my account?! Now I can't post at all and it sais i don't have...

    Hi! Something happened to my account?! Now I can't post at all and it sais i don't have permission! Why is this?
  11. Z

    Counting REAL time instead of Game Time

    Hi. How do you count real time instead of gametime? Like a periodic event that happens every 0.01 seconds of real time instead of game time...
  12. Z

    How can i activate a units immolation with triggers?

    As the title says! How can i activate a unit's immolation with triggers, or can i give the unit and already active immolation?
  13. Z

    How to give Locust to a hero?

    um ya but my question was how to remove it...
  14. Z

    How to give Locust to a hero?

    Because i didn't want the hero to have it all the time =P BTW how do i remove it? Is this right for picked unit? Custom script: call UnitRemoveAbility(GetEnumUnit(), 'Aloc')
  15. Z

    How to give Locust to a hero?

    ehrm...No they weren't...it actually started working when i removed them! well well ty anyways!
  16. Z

    How to give Locust to a hero?

    So this script should work?? For each (Integer A) from 1 to 6, do (Actions) Loop - Actions Unit Group - Pick every unit in unitGBoughtHeroes[(Integer A)] and do (Actions) Loop - Actions Unit - Hide (Picked unit) Custom script...
  17. Z

    How to give Locust to a hero?

    Hi! I found some kind of answer to this question. They said that you could use : Custom script: call UnitAddAbility(GetEnumUnit(), 'Aloc') Where enum i think is the same as Picked, is it? But it doesn't work. So first of all...is GetEnumUnit = Picked Unit? And if it is, what is wrong...
  18. Z

    How to give Locust to a hero?

    Hi! I found some kind of answer to this question. They said that you could use : Custom script: call UnitAddAbility(GetEnumUnit(), 'Aloc') Where enum i think is the same as Picked, is it? But it doesn't work. So first of all...is GetEnumUnit = Picked Unit? And if it is, what is wrong...
  19. Z

    Camera Looking into the ground!

    bump. really need help... or maybe just some good camera tutorial. I've read some but they never said how to solve it.
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