Hi!
I need help with making an ability just like Cassiopeia's Miasma from LoL: http://leagueoflegends.wikia.com/wiki/Cassiopeia_the_Serpent's_Embrace
I've tried to make it with Flame Strike, but:
1. The damage part is easy, it should do 600 damage per second for 10 seconds...but it should...
Hi,
I'm making a TD, and i have a tower that should represent Heimerdinger from LoL.
He has a skill where he spawns one, or two (if skill lvl >2) turrets (buildings). I have a trigger that prevents him from having more than two turrets active if the skill lvl is 3 or more. This trigger...
Okay, so what i want to make is a TD tower, that applies a debuff on each attack, that lowers the armor of attacked enemy by 3. Faerie Fire seems to do this, but the thing is that when the tower has Faerie Fire activated, it doesn't attack unless it has used Faerie Fire on all units in range...
Hi!
I found some kind of answer to this question. They said that you could use :
Custom script: call UnitAddAbility(GetEnumUnit(), 'Aloc')
Where enum i think is the same as Picked, is it?
But it doesn't work. So first of all...is GetEnumUnit = Picked Unit?
And if it is, what is wrong...
Hi!
I found some kind of answer to this question. They said that you could use :
Custom script: call UnitAddAbility(GetEnumUnit(), 'Aloc')
Where enum i think is the same as Picked, is it?
But it doesn't work. So first of all...is GetEnumUnit = Picked Unit?
And if it is, what is wrong...
Hi
I've just recently started working with the camera so naturally i bump into some problems.
That is that whenever i use this trigger:
Player Group - Pick every player in playingPlayers and do (Actions)
Loop - Actions
Camera - Apply Mini Games Hero Area <gen> for (Picked player)...
Hi!
I have a trigger that looks like this:
Hex Annie SWITCH
Events
Unit - A unit Learns a skill
Conditions
(Learned skill level) Equal to 3
(Learned Hero Skill) Equal to Soultrap
Actions
Unit - Remove Soultrap from (Learning Hero)
It...
Hi, these are my trigger to spawn a wave of creeps acording to the buttons klicked:
The starting dialog where you choose difficulty:
Starting Dialog
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Dialog - Clear startingDialog...
Hi!
I have started a TD and i ran into an error i cannot solve.
When the creeps walk, they are supposed to "just walk" even if i attack them with a hero. But when i attack the wave all the other creeps turn around and walk toward the hero, even if they can't attack.
How do I solve this?
Hi!
This is the situation. I know how you're supposed to LAN on wc3. I know you can use hamachi to do it, but it don't seem to work when i'm using the school netowork. I figure they have some kind of firewall that semi-blocks the hamachi connection. When i try hamachi at home, all the...
Hi!
I am creating a multiboard that is going to show the respawn time for a player when the hero dies.
Now how do i put the timer in one of the columns? i can only add a variable of the type integer...
Help please!
HI!
This is what my trigger looks like:
Events
Difficult Dialog
Events
Dialog - A dialog button is clicked for dialogDifficulty
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions...
Hi.
Sorry for the Title, but i need help with the difficulty system on my map. At the beginning of the map, their will be a dialog showing up, asking you what map difficulty you would like. By now, it changes each time a button is pressed (Hard, Easy etc) But playing that online wont work...
Hi.
This is just a simple question so it should not take a long time but I need help. I'm making an upgrade with the effect "Hit Point Bonus %". Now i want it to rais the unit's health with 5 percent for each upgrade level. What should i put the...
Hit Point Bonus % - Increment
Hit...
Okay so I have another problem.
I have made a kind of TD and the difficult level determines how many creeps that will spawn. So i have made integers for the number of units that will spa. The integer's value changes whether you choose very easy, easy and so forth. Now my problem is that these...
Hi.
I have seen that some(or most) spells and upgrades have special, shall we say, triggers in their tooltips.
Like "Improves the fighting capabilities of Grunts with a <Robs,base1> hit point increase, and <Robs,base2> bonus attack damage."
Now i guess that by writing "<Robs,base1>" you...