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  1. C

    why is this not working?

    ignore post, found answer
  2. C

    Error

    When i try to increase size of my map it says: "The full map size must be a multiple of 32 in both dimensions" How to fix it?
  3. C

    Lever trigger

    There is something wrong with this triggers: Human 1 Events Unit - Lever 0538 <gen> Is attacked Conditions (Unit-type of (Triggering unit)) Equal to Lever Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
  4. C

    Cinematic

    How to make cinematic chit-chat between Uther and Villager after Events Unit - A unit enters Region 001 <gen> In this trigger Call to Arms Human Events Unit - A unit enters Region 001 <gen> Conditions (Region 002 <gen> contains Uther 0239 <gen>) Equal to...
  5. C

    Lever

    Found it. (Animation destructible - Lever) Should be working cool. Thanks to both of you.
  6. C

    Lever

    I could not pick destructible as unit in that trigger, so i made custom unit from base unit (randomy clicked) granary. And i changed its model into lever
  7. C

    Lever

    But my lever is building made from granary. :banghead: (Changed model)
  8. C

    Lever

    You mean, when Opening doors it animate lever death, and when closing door play lever stand?
  9. C

    Lever

    Same variable but array?
  10. C

    Lever

    Will it work If i copy trigger for other doors?
  11. C

    Lever

    Guyz, guyz... Now you confused me! If I make integer variable I cant open/close door. If i make real i cant set Lever 1 Events Unit - Lever 0537 <gen> Is attacked Conditions (Unit-type of (Triggering unit)) Equal to Lever Actions If (All Conditions...
  12. C

    Lever

    Cool, now i made Lever Events Unit - Lever 0537 <gen> Is attacked Conditions (Unit-type of (Triggering unit)) Equal to Lever Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions...
  13. C

    Lever

    Lever Events Unit - Lever 0537 <gen> Is attacked Conditions (Unit-type of (Triggering unit)) Equal to Lever Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Then - Actions...
  14. C

    Lever

    Lever gets attacked Events Unit - A unit is attacked Conditions Unit - Unit-type of (Triggering unit) Equal to Lever Actions If (multiple conditions) then (then actions) else (else actions) If - conditions Lever_Set = 0 then - actions Set Lever_Set = 1 else -...
  15. C

    Lever

    I have no idea how to make trigger like that :(
  16. C

    Lever

    I made lever something like this (cant copy GUI coz no WE on this comp...) When lever dies, gates will open. But i want lever wich can open and close door.
  17. C

    Need help

    Quote myself:
  18. C

    Gold mine

    And how to make worker to harvest lumber?
  19. C

    Gold mine

    Will: Set Unit[33] = Worker (Blood Elf) 0482 <gen> Unit - Move Unit[33] instantly to (Position of Gold Mine 0354 <gen>) Make AI worker to collect $$ from gold mine?
  20. C

    Ai

    I'm trying to make AI for map and doing loads of $#!T$ to create it. Goal of that trigger is: If enemy destroy gate of Elven base, they will not move+run in circle, their position will be locked. I did one more thing: High Elf Attacked Events Time - Every 0.01 seconds of game time...
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