There is something wrong with this triggers:
Human 1
Events
Unit - Lever 0538 <gen> Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Lever
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
How to make cinematic chit-chat between Uther and Villager after
Events
Unit - A unit enters Region 001 <gen>
In this trigger
Call to Arms Human
Events
Unit - A unit enters Region 001 <gen>
Conditions
(Region 002 <gen> contains Uther 0239 <gen>) Equal to...
I made lever something like this (cant copy GUI coz no WE on this comp...)
When lever dies, gates will open.
But i want lever wich can open and close door.
Will:
Set Unit[33] = Worker (Blood Elf) 0482 <gen>
Unit - Move Unit[33] instantly to (Position of Gold Mine 0354 <gen>)
Make AI worker to collect $$ from gold mine?
How to make this kind of trigger:
If a <Unit1> enter <Region>, <Units2> will be replaced with <Units3> and <Player> will get control of that units.
I hope that its possible to create.
How to make window for this timer?
Trigger 1
Events
Time - Elapsed game time is (60.00 x 25.00) seconds
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)
Loop - Actions
Game -...
I tried to make a trigger for timer. But timer never show up in game.
Can someone tell me how to make timer like this:
45 minutes, if it expire team 1 win, if team 2 destroy <building> and <building2> and <building3> before timer expire team 2 winz.