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  1. Rllulium

    Procedurally Generated Maze

    Random dungeon? Funfunfun. This is a little heavyweight at the moment, but I'd be delighted to get some feedback on how to improve it. Note that the maze is being built with coordinates 0.0 as its lower left corner and that this is to be considered the starting point of the maze. The...
  2. Rllulium

    Problem with Chaos(Ability)

    I attempted to to write an equipment system wherein I could have heros equip items that would show up as art attachments on the character. (You know!) For weapons, I decided to use Chaos to morph the character in order to let all weapons have their own Attack Damage, Range, Speed, Type, Icon...
  3. Rllulium

    Brief me, please

    So, after doing random crap for a year (Quite literally) I decided that I wanted to start working on a map/mod again. (Them creative urges!) I considered starting up the WC3 WE since I have worked with it before, but I have a few questions. 1. How's the Galaxy Editor nowadays? Last I checked...
  4. Rllulium

    UnitsInRange usage in struct

    I have been fiddling with projectiles for a while, but it seems that no matter what I do I cannot get around the usage of GroupEnumUnitsInRange(), a static method and a global struct variable. So I am merely wondering if anyone knows of a more flexible implementation of the collision check...
  5. Rllulium

    Help with larger amounts of Trackables

    In an attempt to teach myself how to utilize trackables, I tried to fill a small area with trackables earlier. I thought I would then make a simple click to move test to see if it worked as I wanted. The problem that I have run into however, is that the game freezes when I try to to create more...
  6. Rllulium

    A textmacro issue

    I've ran into an annoying little problem. The following: //! textmacro Test takes PLAYER, NR call SelectUnitForPlayerSingle( gg_unit_n202_00$NR$, Player($PLAYER$) ) call SetCameraTargetControllerNoZForPlayer( Player($PLAYER$), gg_unit_n202_00$NR$ , 0, 0, false ) //! endtextmacro //...
  7. Rllulium

    Inventory Image path

    I played around with altering the interface yesterday, but I was perplexed when I could not locate the path for the icon/image that is shown in empty inventory slots. Game Interface only contains a path for the interface backdrop on units without inventories and a path for inventory slots that...
  8. Rllulium

    More Feedback

    I've been coding away trying to improve most of the JASS that I have written in my map, but I feel like I have some to a point where I the code I am writing almost has gotten out of hand; that I do not fully hold a grasp of how to improve it further. So, I figured I'd stop by my favorite...
  9. Rllulium

    Error Message Missing!

    Something that's been bugging me lately is that the error message that is supposed to appear when you attempt to pick up a undroppable item in your inventory has vanished. Instead, I get "Error Message Missing!". I have heard of people having this problem before, but I never heard of any...
  10. Rllulium

    MUI Timer/Struct problem

    I've been struggling with this library since it's creation a number of days ago. It seems to be doing it's job perfectly, excapt that it completly lacks MUI. If I fire a second projectile before the first has been destroyed, the first projectile freezes, while the second inherits the firsts...
  11. Rllulium

    Projectile Help

    Hello Again. I picked up JASS (very) recently, deciding that it wasn't nearly as complicated as I first had anticipated. While knowledge of GUI and some general programming gave me a head start, problems are gathering up as soon as I attempt anything more complicated. I'd appreciate it if...
  12. Rllulium

    If Problem

    Here is the beginning of a Agility to Evasion system I was building for my map. It works the way it should, except that the second If function in the second trigger ALWAYS goes to "Else - Actions" no matter what. And having the spellbook removed, added and disabled every time the trigger fires...
  13. Rllulium

    Damage Target causes crash

    Events EGUI Unit - Any unit takes damage Conditions ((Damage source) has buff Test Buff ) Equal to True Actions Unit - Cause (Damage source) to damage (Triggering unit), dealing 500.00 damage of attack type Spells and damage type Normal Above trigger...
  14. Rllulium

    Perfect hero cloning?

    Tonight I sat around trying to create a spell that would create a perfect clone of any target hero, for a set duration of time. After a long time of banging my head against the wall, I've come up with the conclusion that the best I can do is cloning the unit with Game Cache, but that includes...
  15. Rllulium

    NewGen/EGUI Compile Errors

    So I just finished installing these mods and got ready to start mapping. The first thing I did was to attempt to enable Bonus Plugins. Over 5800 compile errors awaited me. Every single trigger in my map is now disabled. I have not a even a slice of a clue of what I am supposed to do with this. I...
  16. Rllulium

    Custom deuffs applied via a dummy?

    Yeah, so while trudging onward in my quest to actually learn this stuff, I encountered the problem of not being able to do the action in the title. I had planned for a spell that is a aimed projectile that will will stun and damage the first unit it enconters (you know 'em). After having set up...
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