If been off for a while but I've seen the posts now and I think if found out the problem.
Okay afisakov, your ideer is actually what I need. I needed a trigger that seperated the two teams from eachother like, If player 1-5 kills a citadel then the citadel will respawn in what's ment to be team...
Hello guys.
I've a question and I can't fiqure this trigger out myself so I would love to have some help.
Okay - The map is basically about capturing buildings to gain more points.
There are 5 building (Called Citadels) in the map - right now they are called:
Citadel A
Citadel B
Citadel C...
http://www.thehelper.net/threads/line-tower-wars-anti-block-trigger-malfunctioning.72608/page-2#post-641882
This guy tells something about the maze antiblocking system duing if the creeps walks up to a path block. This is actually a common problem and it seems like that your triggers are correct...
Problem one: Try to link the trigger cause you'll might just have to change some of the actions doing your trigger. Link your triggers which contains the actions when force 1 sends creeps. If you link the triggers, I'll just check them out and maybe other helpers will see the problem :)
Yeah ofcause it wont be a melee map with custom triggers, but the problem with the hero tavern missing and such that sounds like a bug.
Can you link your map then I'll test it
If you have this problem the problem is usually that you'll have to open up Battle.net duing the start of Frozen Throne. When you open up Battle.net it will download some data. Just click the Battle.net button in the start of the game. Otherwise I'm not sure what's going on. There could be a...
I don't know if this is the problem you have.
But you'll have to create a quest Requirement in a Action first.
Quest - Create a quest requirement for (Last created quest) with the description (The Description)
Then you'll go and create a variable setup.
Set MainQuestRequirement1 = (Last...
Unit Die
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to (Your Unit)
Actions
Hero - Instantly revive (Dying unit) at (Center of (Playable map area)), Hide revival graphics
Hero - Set (Dying unit) Hero-level to 1, Hide level-up...
This is from AceHarts:
RespawnVarible
Events
Map initialization
Conditions
Actions
Set Respawn_Time = 60.00
Set tmpInteger = 0
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Actions)...
what i mean is one big region. Where you just past in some creeps. and when you past in some creeps they are doing a [Variable]
Not like what you just did, some small regions, thats not what i mean.
I want a respawn system, that does the effect:
It's going to go off when the boss dies.
Like...
Thank you very much. But, [Theres always a "but"] they are respawning at there dieing position. I want them to respawn at the postion they start in.
Can you please make alittle change in the trigger, to show me how you would do that?
Edit: Btw. it works fine
Ok guys.
We're despret. We'll give +rep, to anyone who have any ideas for spell creation, and spell editor. We need some one who, have any idea of any spells.
We also need a permanent player, One who have exp in creation of Spells.
Please pm me, or Weirdoze, to talk private.
We're looking for a Spellmaker, who have the time to make a map.
Not just today.
Sure you guys out there, could just post in some examples.
But we're looking for a permanent player, who have exp in Spell creation.
LightChaosma
Ok the custom Script you made. I think its removing the Location, and thats the problem, because it only works 1 time.
I need it to work every time, the boss dies.
Should i make a loop some how?
Im looking for some Spells ideas, for a ORPG map.
I'll give rep+ if you can show me some Icon with some spells, and the effect of the spell. You'll also get rep+ if you can make some GUI spells.
Im looking for some GUI Spells, please help:)
If i found out, that you have taking the spells...
Ok i have done the trigger and runned it.
It doesn't work. The thing is, the first time it works. Second time it doesn't work. So i came up with an idea.
RespawnVaribles
Events
Map initialization
Conditions
Actions
Set Count = 0
Unit Group - Pick every...