I'm trying to trigger stationary units to attack ground at a random point in a region without leaks. (I would perfer that they all attack a different random point) The problem i've got is only 12 units can be selected in a unit group so only 12 will attack ground. These units can be produced...
You can give the archer an ability such as carrion swarm that is triggered to cast when the unit attacks. Change the missle to an arrow, the range to the archer's range and make a very small splash size. This will hit all units in a line, which is not exactly what your looking for.
You can...
You should be able to make the attack 'artillery line' then set the spill distance to how far back you want and the spill width as how wide you want it to spread.
vehicle driver
Heres how you make vehicle requireing a driver. When a vehicle is built/trained change owner to neutral passive. Make an ability based of purge [enter vehicle in below triggers] and when it is cast by a unit on a neutral tank it will change owner to owner of casting unit and...
1) Does the unit inventory require an upgrade? (It defaultly does)
2) Select unit I think is meant to be like hire-ing creeps. Select hero works on units as long as they have an inventory.
1) Why do you need 2 dummy units? Can't you just do something like;
event: generic unit gets attacked
condition: attacker is melee, attacked is ranged
action: create dummy unit and curse attacked unit
2) You can always just give the ranged units a minimum attack range. Its not what you...
I know what you want, having been searching for how to do it. You need a shot to be fired that will act like shooting a bullet. I can shoot it and miss, but if it hits something it will stop.
Artillery line fires at a target and deals damage to every unit that the flying missle hits between...
A unit with an attack type of 'artillery' can't bash, becouse the attack is really targeting the ground where a unit is standing, not the units itself. Thats what 'artillery does'. To make bash you can give a unit 'missle splash', which will make the targeted unit get stunned, but not units...
Ok, after 7 seconds seems wierd. Do you have any other triggers that activate after 7 seconds that may accidently affect the cars becouse of insufficient conditions?
For the first trigger, why not have the cars just spawn in (Center of Up Outer Road right up <gen>) and related regions. The...
Got it! I fixed the setting units, using if/then/else inside each other. Then appariently you can't order multiple single units to do the same thing in the same trigger, so I had to make 1 for each one.
I'm trying to bind units to variables: player1units 1-8
Each time you spawn a unit it needs to be bound to an open number. If a unit dies, the number needs to open and be able to bind with a new unit, when a new one spawns.
This is the trigger I made, however it dosn't seem to work, as the...
lol, always.
As a prime example, I find that someone random hosted my map Ship to Ship Combat on Battle.net. So I join and loose horribly. The wierdest part is the people on the other team were like "Blue go pyro, I'll tech to snipers and teal go boarding." I'm like wha??? I didn't realize...
Ok, currently i am making a map, and i am trying to add an AI. Each player playing has only 4 squares of building space and has to move to other parts of the map to find more. To make my AI i need builders to build structures on these induvidual squares. Is there a way to do this without making...
You don't really need to have the regiment following a leader be owned by a different player. I have a regiment map where 12 units follow a leader by getting ordered to "attackmove" "move" "smart" "attack" to the same spot or unit the leader has targetted. It works really well becouse the leader...
Orders
Im working on a simialar map and am stuck in the same situation.
I made it like this;
Events
Unit - A unit Is issued an order targeting a point
Conditions
(Issued order) Equal to (Order(move))
(Unit-type of (Ordered unit)) Equal to Calvery Captain...
Ok i got everything set exept the two computer players are allied and wont attack each other. I made it so 3 players ally one cpu. How ever the both teams cpu seemed to be allied even though they are in sepret forces. (i tried getting rid of my ally player to cpu command but it dosnt help)...