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  1. Velex

    Mass Random Artillery

    I'm trying to trigger stationary units to attack ground at a random point in a region without leaks. (I would perfer that they all attack a different random point) The problem i've got is only 12 units can be selected in a unit group so only 12 will attack ground. These units can be produced...
  2. Velex

    Binding Units to Variable Trouble

    I'm trying to bind units to variables: player1units 1-8 Each time you spawn a unit it needs to be bound to an open number. If a unit dies, the number needs to open and be able to bind with a new unit, when a new one spawns. This is the trigger I made, however it dosn't seem to work, as the...
  3. Velex

    AI Triggering Help

    Ok, currently i am making a map, and i am trying to add an AI. Each player playing has only 4 squares of building space and has to move to other parts of the map to find more. To make my AI i need builders to build structures on these induvidual squares. Is there a way to do this without making...
  4. Velex

    Attacking help

    I made a map where units spawn every 2 sec. I set it so they attack as soon as they spawn to the enemy base. I also tried patroll. The two sets of units run past each other instead of fighting where they meet. The derfence structures arent attacking eather so i think they are liked allied or...
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